One other thing: you want to move the missionary to the fish spot, should it in your opinion only wait there to fogbust? What do you want to do with it afterwards?
Dunno. We're going to use castes to pop borders, but that's 3t with Confucianism, 4t without. The gambler in me says mdy's idea to save the Miss is good. The superstition in me says if we pollute our GP farm with one more turn of GA, then we'll pop a GA on our first try.
Furthermore, 3t border expansion in 2-fish works better with the worker MM, because they're ready to start pasturing the pigs already. Otherwise they road the cows for a turn, which is also okay since Bombay is
. But that won't help till we connect them up somehow.
why you want settler soo fast with out supporting workers.
Idea to build mids in Bombei is a bad one, as we do not want prophet pollution.
WE need to get max sites from Zara, we need to send out workboat and we need to research Optics.
I see our research as:
Masonry-fishing-sailing- hunting(We have camp health resource, probably need to build one more spare warrior just in case before this one)- AH- Mettalocasting-Compass-Machinery-Optics.
So, first order of business is expand and send WB out.
for that we need first site to have forest to chop into WB. So, I shift wheat site to coast/Oasis tie and chop forest to send WB out.
Bombay next border expansion will be pretty soon, blocking the rest of land from Zara and this forest is good to send WB out. Us an additional bonus, city in that position will transmit irrigation to wheat, when city on hill make wheat irrigation impossible.
0. I agree that both exploration and wheat are important. Btw, I didn't know a desert city spreads irrigation...thanks for that.
If we're interested in the oasis/coast site, then I think the warrior at the river site should immediately go NE and see if there's any seafood over there. Plus, mysty will monitor the sab-prod so we'll know if Zara is building a settler. Anyway, we don't need to commit ourselves to any city till after mysty's turnset break. How does that sound?
1. Not only do both marble and 2-fish have worker support, but the mdy/LC plan is pasturing the 2-fish cows faster than 2-fish can even use them because of working an artist (by 1t). There is also a worker immediately available for the marble cow pasture.
If you want, we'll even hire a cook to bake you a cowpie.
2. I doubt Oasis City will get a wb up to that island faster than Marble, if we really want it that soon. (but haven't checked carefully) Marble's borders can expand as fast as the chop. [Edit: Plus, the Oasis CIty chop is faaaar away from our worker,but the Marble CIty chop is only 1 turn away...and what will our poor worker do after the chop, build sandcastles...?
Endedit.] But...I personally prefer to develop Marble, chop/1popping the granary, then poprushing wbs some time later. Even if we find out we want to settle that island, we'll need to have the production capability to whip/build a galley, right?
We need both Marble and 2-fish to be able to run scis for research when we get the Pyramids (in Delhi
) in about 30 turns. Otherwise our maintenance from all these distant cities will stall our research to...Optics. Plus, we want all 6 of our Oxford cities settled and with libraries for when we get to Education, which will come sooner than we're ready, if we're not careful.
3. We have no port city connected to our capital. Sailing won't even help us yet or am I missing something here? We either connect a coastal city with roads, build Fp-City and connect that river, or road to Zara and sign OBs, right? On the other hand, we will barely get AH on time to start developing our two uber-cities, 2-fish and Marble. There's no time to lose. There's a gold medal waiting for those who do the CS-slingshot in 1675bc!
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