Why would ANYONE play Suleiman?

I've found the Ottomans to be one of the best civs. I dont think people understand how the special ability works...Any barb camp next to water has a chance to spawn a boat unit. If you have any units near that boat you have a 50% per unit, per turn to take control of it and gain 25 gold. Then you can either use that unit or sell it or gift to a city state for rep. Since boats spawn like every 2-3 turns this can be an endless source or gold or rep. This is like having +33(25 +8 for destroying the unit in your boarders) gold income per turn and thats just from one camp.

It does lay shade into the realm of cheese...but its a very power special ability that shouldnt be discounted. Add to that 2 very powerful UUs, good colors/flag, and great city names and the ottomans turn out to be one of the best civs imho.
 
I've found the Ottomans to be one of the best civs. I dont think people understand how the special ability works...Any barb camp next to water has a chance to spawn a boat unit. If you have any units near that boat you have a 50% per unit, per turn to take control of it and gain 25 gold. Then you can either use that unit or sell it or gift to a city state for rep. Since boats spawn like every 2-3 turns this can be an endless source or gold or rep. This is like having +33(25 +8 for destroying the unit in your boarders) gold income per turn and thats just from one camp.

It does lay shade into the realm of cheese...but its a very power special ability that shouldnt be discounted. Add to that 2 very powerful UUs, good colors/flag, and great city names and the ottomans turn out to be one of the best civs imho.

Interesting. I haven't had the chance to play Sulieman yet. Are you saying that it works like this:

If I have ANY units near the barb ship (what is near? next to? In sight range?) they EACH have a 50% chance to take control of it? So if I have say, 3 workers or other land units near an incoming barb ship, I get 3 50% die rolls to control it?

If so, then yeah, that's a lot better. I just assumed you had to defeat/sink the barb vessel with one of your ships, then get a single 50% roll. If this is true that's a lot better. And actually cooler too. I wouldn't call it cheesey, I like the idea of sending some emissaries to search and "recruit" some barbarian sailors to my cause. Well I'm going to start a Sulieman game tonight, then.
 
because he was Magnificent!!!

Seriously - he is the only leader that takes up 80% of the screen - maybe we should call him Suleiman the corpulent. :p

Rat

"By my beard and my belly!"

I always have to laugh when I meet him and he uses that quote :)
 
Interesting. I haven't had the chance to play Sulieman yet. Are you saying that it works like this:

If I have ANY units near the barb ship (what is near? next to? In sight range?) they EACH have a 50% chance to take control of it? So if I have say, 3 workers or other land units near an incoming barb ship, I get 3 50% die rolls to control it?

If so, then yeah, that's a lot better. I just assumed you had to defeat/sink the barb vessel with one of your ships, then get a single 50% roll. If this is true that's a lot better. And actually cooler too. I wouldn't call it cheesey, I like the idea of sending some emissaries to search and "recruit" some barbarian sailors to my cause. Well I'm going to start a Sulieman game tonight, then.

Any navy units that moved into in sight range and each gets one chance per turn. Whats real fun is when you convert one boat which reveals and converts another, which reveals and converts another all up the coast like dominos. If you park a boat next to a barb camp and never kill the barb camp its like having a fountain of gold/influence. A bit cheesy but very power and not worthy of the quick dismissal that it is getting atm.
 
I'm usually randoming my civ and if I was to get him, I would take that as a challenge!
 
Many special ability don't mean a lot, I mean, Manifest Destiny is cool, but won't help you with your money or in wars(yes, you have that +1 sight) so, only few civs have really good SA like Alex, Wu Zetian i Japanese, maybe Rome's too, I haven't tried it yet and I have to try other leaders. Only leader that has SA that is connected with money is Harun-al-Rashid, it isn't a lot , but better this than nothing and comes in handy if you have arond 10-15 cities.
 
I won at King for the first time with Suleiman. won a Time victory though, by one hair. Yeah UAs don't necessarily make or break a civ, plus the additional galleys I had at the start were really useful for bombardment when defending/attacking, and eventually became frigates and even destroyers. Saved me a bit of time.
 
Balance is overrated. If multiplayers want a totally even playing-field it seems to me they should just turn barbarians and city states off and play as the same civ, or maybe 2 or 3 in the same "balance tier". I imagine it would be hard to balance three races in Starcraft and doing so with 18+ different civs would be near impossible.

I don't play multiplayer.

CivIV did have a great system that was well balanced compared to CivV. Yes there were some leaders that were obviously more powerful than others, but the discrepancy between the weakest and the strongest was nothing compared to what exists in CivV. CivV unique ability system is also a lot more likely to have strength differences magnified by terrain - off the top of my head, the strength of none of the CivIV traits were severely influenced by the presence of water (well, financial was a bit).

This and social policies are the two reworked features that make the game poorer.
 
"By my beard and my belly!"

I always have to laugh when I meet him and he uses that quote :)

He reminds me of Santa Claus. An Islamic, desert-dwelling, out-to-kick-some-butt Santa Claus.

I like the clip where he just comes on screen and says "Suleiman!" and that's it. He's so jolly.
 
Those of you who enjoy archipelagos, have you tried the "Small Continents" option? It's kind of a cross between the archipelagos and regular continents, but with sufficient room to grow.

I've been trying small continents with wet climates and low sea levels, too - there are some pretty interesting maps you can get if you play with the different advanced settings.

As for Suleiman, I'm not impressed. But then I'm not impressed with some of the other leaders, either. The advantages of Rameses, Darius, or Nebuchadnezzar are obvious. And, of course, Bismarck.

But this is one reason I'm learning to mod Civ5. If I don't like a leader's UA, it's very easy to change it or create a new leader with UAs that are more fun.
 
Janissaries are pretty bad ass, combine them with any ranged unit and they'll essentially be at 100% forever. It is a proper speciality and not just a crude strength increase like those french brutes get :D
 
Any navy units that moved into in sight range and each gets one chance per turn. Whats real fun is when you convert one boat which reveals and converts another, which reveals and converts another all up the coast like dominos. If you park a boat next to a barb camp and never kill the barb camp its like having a fountain of gold/influence. A bit cheesy but very power and not worthy of the quick dismissal that it is getting atm.

I find this post amusing.:lol: You know why.
 
Playing an Archipelago (only King difficulty, was going for a set of achievements), I picked up 16 (!) free naval units, simultaneously blockaded every AI once I had a large enough navy, and conquered the entire world (every city, not just capitals) with one pikeman.

And playing a Huge Earth map as Napoleon, I started in southeast asia, when I finally moved a trireme across the Bering Straight to Alaska and down the cost of North America, I would have picked up easily 15-20 units (and 25 gold each) just during that one random exploration run. Gift em, sell em or use em, that's a ton of goodness.
 
Finished an archipelago game without converting any pirate ships.

Am i so unlucky?
 
Finished an archipelago game without converting any pirate ships.

Am i so unlucky?

How many times did you move a ship next to a pirate ship? You get nothing for killing the barbarian ship, you convert it by moving next to it.

Did you raze camps or did you pseudo-farm them? Suleiman's ability turns coastal barbarian camps into pseudo-production camps for him; you say it's cheesy, I say it's actually pretty flavorful, more like a Parmigiano-Reggiano than a Sharp Cheddar. You've effectively made friends with those camps; they're chaotic, unfocused and unpredictable, so some will still attack you, but on a whole they assist you.
 
I guess you'd play Suleiman to see what a vanilla game would feel like, or get the (useful) Janissary. But you could always just play Japan with Honor and March promotions.
 
There's some misinformation here.

His UA works as follows : every barbarian ship spawns as either 'Convertible' or 'Not convertible'. If any Ottoman ship moves to a hex adjacent to a 'Convertible' barbarian ship, the barbarian ship instantly changes allegiance and grants the gold.

You don't have to end turn next to the ship.
You don't have to defeat the ship in combat.
Multiple ships moving next to it will have no effect, if the first ship to move adjacent to it does nothing, no others will do anything.
Multiple turns has no effect. Either you get the ship the first time you meet it, or you never will.



That said, my first (and only, so far) Deity win was Ottomans vs Greeks (randomed) on a duel Archipelago.

I got Sailing asap and sent a lone Trireme out amongst the 90% coastal waters. It didn't take long to find a barbarian camp on a tiny island, so I hung around it waiting for a ship to spawn. It did, and I lucked out, converting it. Then, I spread both ships out such that every water tile open and adjacent to the camp would also be adjacent to one of my 2 ships. Now I have my own ship-producing camp. Every time a ship spawns, either it instantly converts (because it spawns adjacent to one of my ships, which tags it) or my 2 ships combined kill it off in 1 or 2 turns.

My 3rd ship was sent out to locate another camp, which it then inhabited to start the process of a 2nd ship-producing camp. Soon, I had multiple camps sending out new ships like tendrils and my navy was spreading like a virus out of control.

My Capital was lazily creating a worker and happily producing a good amount of gold, which would turn out to be quite useful. I located the Greeks, they had 2 cities and a half dozen spots of open terrain on a tiny continent. My navy began to become a serious draw on resources, reducing my capital to 30% of its production output and starting to put me at negative income, though I had a reserve of about 1000g thanks to all the money from converted barbarians and capital surplus.

I took my whole navy and relocated it to camps which lay near the Greek island. I declared war, and the extra 10+ ships I had that weren't camping the camps destroyed the few greek ships that were about and began firing at the multitude of soldiers and workers milling about the island, while staying away from the 2 cities' range. The workers and warriors died easily, but it wasn't long before some Hoplites were roaming about, taking 0 damage from any attack. Clearly, I needed something other than a token land unit in order to conquer them.

Diverting part of my navy to form an escort from my capital, I brought up a Settler and managed to land it on one of the open tiles 4 hexes out from Sparta, thinking I could bombard any unit approaching it and use it to produce some land units to continue the conquering. Unfortunately, the Hoplites that approached still took 0-1 damage from most attacks, and they swarmed and took the city. Rats.

Thinking again, I thought maybe I could drop a citadel on their island, since I'd earned a few great generals from all the combat. Slowly hammering out another Settler, I escorted him and a general over to the area again. This time, I founded a city on a tiny island a few hexes away, then spent my dwindling gold to purchase 2 tiles across so I owned just a tip of the greek island, conveniently located behind a forested hill that the greek units wouldn't be able to cross and kill my helpless general before he could create the citadel. That's when things got amusing.

Apparently citadels work even when an opposing unit INHABITS the citadel, and I'm not sure if you can pillage them, but the AI wouldn't. So the Greeks started moving units into the citadel and embarking them in the water around it, where all of them would lose 3 hp every turn and eventually die. He suicided his whole army on that thing, and I never even had a unit inside it defending it. Meanwhile, my navy was becoming a drain I couldn't sustain, so I was slowly moving most of them to the little city I owned and deleting them.

Alex had asked for peace a few times already, first at terrible terms for me, then just straight out peace - but now, he offered Sparta itself as part of the deal, and I knew he was finished then. I accepted, and was able to continue my tech plan which involved getting to Riflemen asap. I maintained a watch around his remaining area to ensure that he could not spread settlers to anywhere new, and once I had my rifles (he was out-teched thanks to being unable to spread like deity insanity normally does) he died to the 2 upgraded land units I'd gotten.
 
So the 50% stems from the spawn itself not your unit..interesting. Keep in mind while you need to be in your cultural boarders to sell the new unit, you can gift a unit to any city state from anywhere on the map

"Multiple ships moving next to it will have no effect, if the first ship to move adjacent to it does nothing, no others will do anything."
I'm not so sure about this one..I've seen conversion when a second ship is brought into range..
 
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