Below is an example of the kind of complaints that don't convince, as they don't indicate any attempt to really play the game in depth and surface the issues. Generalities ("I'm bored") rather than specifics. And a simple list is easily compiled. Here's a couple for starters:
- Overpowered horsemen that short circuit the rest of the game features;
- the inevitable and very unsubtle "AI gangbang the human" diplomacy.
But I have still hardly reached the end of exploring the game, and it still very much holds my interest.
What's boring are the same sweeping generalizations repeated over and over again.
OK, then how's this...
I've now "beaten" Civ V on the top 2 levels via blue science, pink science, domination, and gold (errr... excuse me... buying CS votes once you build the UN... errr... excuse me - I mean diplomacy).
Now - I don't think I ever beat IV on anything above emperor (and then, only with a cheesy culture win) -- but it wasn't "beating" the game I wanted, I wanted the journey of an empire builder.... not something to test my mettle against.
Civ V is a boring next turn fest because ---
1) the absence of religion has eliminated a significant part of diplomatic interplay between civilizations, while at the same time, lopping off an entire branch of buildings, a GP (and his associated uses), not to mention, eliminated some cross-over interplay with science and commerce... It's utterly gone and wasn't replaced with anything else to do. Ditto corporations.
Now -- you can say "yeah but religion sucked because you could exploit X, Y, and Z"... but hey -- you had axeman rushes in IV, too... so I couldn't give 2 craps about "horseman spamming"... not my style of play, doesn't do anything for me, couldn't care less if they fix it or not.
The point is -- in IV -- dealing with religion... spreading your own, converting other civs, deciding which buildings to construct, etc... these were things to do on any given turn.
What fills that in V?
2) the new and improved 'AI' and it's desire to 'win' -- has made dealing with the AI a pointless endeavor.... Cultivating long-term friendships and alliances? Doesn't matter in V. Playing one AI off another, employing 'buffer states', or just keeping two enemies busy by doing things to get them to attack each other were legitimate things to do in IV. Diplomacy in and of itself could be an interesting form of art in IV. There's nothing like that in V. Why bother cultivating friendships? The AI will just grow to hate you when you go to war.
There were turns in IV where I'd do nothing but see which other civs might happen to share a common dislike of Genghis Khan...
that's gone in V - or at least, severely ******ed to the point of never needing to open up the diplomacy interface.
What replaces it?
3) Buildings in IV were only slightly more numerous, but they had much more varied effects.... Most buildings provided multiple bonuses -- thus -- making it not always a cut and dry matter of "this is a science city, build the next science building". Cities had different needs -- and for most cities, picking the next building was an opportunity cost balancing aspect.
In V - all buildings are "this and only this". Add that to the ridiculous production times and exorbitant maintenance costs --- and there's no longer any decisions to made. Auto-queue and done --
What replaces that in V?
4) Tile yields, improvements, and resources had a lot more variety. There were definite - especially early game - micro-decisions to be made... Start a cottage on its growth pattern? Up the hammers for that wonder? Save the forest for a mill? Use that river for a watermill?
That's gone in V.... Farms are pointless in the face of maritime CS. Sheep and Deer might as well not even be in the game -- does anyone even TRY to settle near them?
There were good and great resources in IV -- but there were NO resources that elicited "crap - that's a wasted tile".
What replaces worker micro-decisions in a given turn?
5) Even espionage, perhaps the least missed of the IV features -- this was a good way to explore AI territory and if you bothered to invest in it at all, also provided a way to spend time and resources on gathering intelligence... who was researching what, etc. For a peaceful player -- it was still something to do.
Does that meet your standard of acceptable complaints about boring Next Turn-itis, or would you like me to go on.... because I definitely could...
Or -
You could try it yourself... Try playing a whole game without declaring war... at all. Let me know how it goes.