Recent content by 3335d

  1. 3

    Ideas and Suggestions

    Gilga, please, PLEASE teach CSs how to construct new cities, and put a dummy building in all CS cities that makes them unrazeable unless conquered by a major civ (conquest by another CS would cause the building to be rebuilt) until we fully implement Whoward's DLL and meld it with our own. I...
  2. 3

    Bug Reports

    Furthermore, despite the fact that I am deliberately bleeding huge amounts of science to the AI (by Trade Routes), I am still 70 techs ahead of the AI leader. And this is on King, where in CCtP it traditionally takes a long time to become a runaway.
  3. 3

    How to make a resource non-tradeable

    I don't think so. CCtP has added bonus resource quantity requirements for buildings, so I see no reason why it shouldn't work for units.
  4. 3

    How to make a resource non-tradeable

    Make it a bonus resource, that should fix it.
  5. 3

    Ideas and Suggestions

    I have something like 60 techs in Classical, the AI leader has 6. I am desperately trying to funnel Science to them so I can interact on their level.
  6. 3

    Downloads

    Gilgamesch, I think it is better to make a dynamic tech tree based on Lua. Each technology will have an associated, unresearchable dummy PrereqTech, which will not be displayed on the tech tree seen by the players. At the beginning, a random-number tool in Lua can, subject to certain obvious...
  7. 3

    Downloads

    Bladex, that was harsh. Great work as usual, Gilgamesch. Can we add a new era before Ancient to deal with the problems, and create more construction choice in the early eras?
  8. 3

    CCTP Working Version Progress

    Just please, put the mod on Github. Then I can help with text. And yes, the tech tree needs reworking.
  9. 3

    Bug Reports

    Is this worth discussing? We should train CSs on how to use settlers.
  10. 3

    Ideas and Suggestions

    In addition to the improvement-wonders thing I suggested earlier, wonders should change completely in their very nature. See here and here for some good ideas.
  11. 3

    CCTP Working Version Progress

    From playtesting, one of the two CSs near me has an army almost twice as large as I do, composed of Cavemen and Fire Eaters. I don't have an army as large; when I was forced to build cavemen I simply constructed them in 1 turn and disbanded them for 5 gold the next. :)
  12. 3

    Bug Reports

    Here is an idea: City-States should have the ability to gain settlers for free throughout the game by such unique buildings. CSs should have a unique Palace that produces a secondary Palace in each founded city, so as to stop the founding CSs (or anyone else) from destroying them. City-States...
  13. 3

    CCTP Mythology and Religion

    I could do that once the mod stabilizes a bit.
  14. 3

    CCTP Mythology and Religion

    No, Great People should appear semi-randomly through Faith. 90% of Great Prophets after Renaisaance should be immediately converted into other GP types.
  15. 3

    CCTP Working Version Progress

    Sorry to keep pressuring you, Gilga, but why aren't you implementing Jheral's policy system? That way we can have a more diverse network of policies.
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