Well I lied. I checked and there is no function to match CvPlayerAI::AI_getAttitude(TeamTypes eTeam), which is what I gave as the replacement. You could easily write one, it would just sum up the attitude of the player towards all players of the team.... But an even easier route would be to just...
I looked and the bug is still very much present. I checked, and the fix is a 1-liner, but I don't have a compiler set up at present. If 45* wants to fix, the change is in:
DenialTypes CvTeamAI::AI_techTrade(TechTypes eTech, TeamTypes eTeam) const
The relevant section is fairly early in the...
I'm actually liking the cartoonier vibe. I found the 'realistic' graphics of Civ5 made them a bit too dark and hard to tell terrain with lots of units apart. Visually, large armies sort of blurred together unless you fiddled with a lot of settings. Brighter, more vivid colors sounds nice.
I noticed the steam page only shows the windows icon next to the pre-releases. No announcement of support for OSX or Linux? That's sorta a step back from Civilization 5, which had great multi-platform support. :(
I say this as someone who uses Ubuntu as my main operating system. I can dual...
The decay rate for that is specified by WARMONGERER_INDEX_DECAY_RATE (defaults to 25 per turn, normal gamespeed).
It decays faster during golden ages and when players falling behind. The amount is increases is based on WARMONGER_INDEX_HIRED_WAR_ALLY and WARMONGER_INDEX_BRIBED_WAR_ALLY. The...
It's true, and it's unfortunate the discussion has been focused with 'historical realism' rather than what works best for the game. I find that players on the forums find it far easier to design civics by committee based on what pieces of history they are familiar with, nevermind these civics...
The +1 from military represents the ability of the monarchy to enforce rule through military force. No other form of government is as legitimized by the military except Monarchy. (Dictators use a cult of personality, not purely military force).
I don't really agree with any of Cayman's changes...
Right. Each storm causes a lot of calculations that have to scan the map for viable places for new storms to form, and also complicate AI pathfinding with naval units, which hurts performance.
You seem to have complaints about core features of this mod, which suggests it is not for you. I think you will have a much easier time looking elsewhere for a different mod than trying to fight a hopeless battle against the ocean tides.
You are using the economics definitions. I used foreign policy definitions. Words have different meanings in different contexts, and these are foreign policy civics, after all.
I would rather not have that. Civic restrictions or requirements on other civics increases the complexity of the...
Exactly correct. I think players in this thread keep confusing Protectionism for Isolationism. Protectionism is cutting off all diplomacy. Isolationism is looking out for your nation above all others.
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