Yes I don't like this also. There are quite a few railway sim games around and I don't see any need to replicate those here. Also one of the reasons I don't like Civ is because of the mismatches in relative technologies and time - so I do not support going down that path.
I think an...
Actually I like the European horse version. And the scout has 50 horses so I expect he could spare 1 to take the treasure back. Also given the Treasures are so big / heavy that they take up 3 bays of a galleon I think we can accept they will still move slowly (1 tile each turn) even if pulled...
Yes this is introduced in this mod ... see my comments from Mod Development thread, page 44, post #880 (sorry I don't know how to do links).
I think the balancing has changed a bit since so this is a bit less likely to happen, but making it a matter of luck, or dependent on the desire of the...
The reason I posted the Version number was so that no one would waste time looking at something they had already fixed.
The AIs are creating missions, and I am aware missionaries wander a bit. What was very unusual here was that the French were at the very south of a huge map, but the...
For Version 155:
#Basecamp image
I think the basecamp image at the start of a settlement is picking up a native image by mistake.
#AI sporning missionaries?
I noticed a few AI french missionaries wandering around a very long way from their home nation, and having passed many native...
I can see these pop-up events becoming quite common - so that although each event is relatively limited, there are so many events looping around that you get some event every few turns.
I think it would be good if these events had a separate background screen, rather than just overlayed on...
Actually I think if you keep going it gets higher - but by decimal points. You start to get even less and less money (maybe 6 gold per 100 units) but the tax rate quoted is always rounded back to 99%.
I think I had a game where a galleon full of premium goods gained barely enough gold for a...
I want to ask about a screen - I think it is called Military Advisor - the one with all the leaderheads along the bottom, a big map and a list of individual units down the left had side.
With all the new natives tribes we are using more colors - more shades of the same primary color and...
Yes sorry for confusion Schmiddie, that was the point I was trying to make - that these problems came with Vanilla (probably related to caches getting full) and so still persist in later developments and mods.
The graphic misloads I was referring to was when backgrounds go streaky or a ship...
Hi Guys,
I can't get the latest version of the mod to load. I cleaned out all the files from mygames folder and then re-exported the R & R folder (which is what I normally do). I did this twice with same result. Is anyone else having problems?
I could load an older version of the mod...
All versions of Colonisation throw up occasional graphic misloads, or slowing down of movement, and maybe eventual crash, particularly after a long time playing. Usually saving, closing down and reloading fixes this. That is not what I am talking about here.
Also I have no expectation that...
#Foreign Advisor screen
I'm not disputing what you say. I just want to make sure you understand what I am suggesting.
Currently there are several event boxes that have a range of choices, and one of the options is to check your settlement. If you choose this, your settlement screen...
Revision - Post all Schmiddie's Inuit files:
Didn't get any raids, but I was friendly with all the natives, plus I had good defences.
Still couldn't capture a rival treasure with my seasoned scout - I just move onto the same tile as the treasure without any impact.
Version 144:
Got 3...
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