@vranasm Don't think its necessary to bulb phil and trade. You can still research it yourself and have pseudo monopoly, because the AI is reluctant to trade. Maybe you have to write off either lib or taj mahal, but that shouldn't matter too much. You might as well wage war much earlier like Obs...
In my game most of the time the GPr will be the first GP in the game at all. Way before Alpha and Mono. So that basically leaves you with the immediate options to bulb (med or poly or mono) or to settle while your research is afloat and reach lib and currency without relying on someone else...
It's a good move to research aesth instead of alpha. Research 2 turns in to alpha and trade Aesth for alpha. Be sure to trade aesth for IW, Monotheism or math in order to keep alpha from the AI. With writing/libs and build research you should get to currency pretty easily and then trade gold...
I can't load your save right now. But the usual approach works quite well for me on emperor. Get some cities set up. Res Aesth, trade alpha. Res currency, CoL, CS. Bulb/res to lib. Slingshot steel or chemistry. Draft mass muskets from Globe theater and upgrade massed trebs oder whip/build...
settler at size 2 without chopping really hurts. Especially if you r a few turns from growth. Its a pretty good move to queue another item and wait one or two turns for growth, than your settler production will be sped up by another productive tile.
If you go BW first, use chopping!!! Grow on...
@vranasm
Could you elaborate on the culture vs. theatre decision. I almost always build theatre first and it seems pretty solid to me. There will be immediated happiness from the culture slider, which is usually up from whipping, drafting and ww. + you can hire artist specialists, even if...
I don't like the DS so much, because you've got no option for an axe rush. That's really a serious drawback. Probably not so much on the higher levels.
But it also makes a nice barb defender, which I really got to appreciate on Emp raging barbs.
In most cities I will use the whip extensively and I will have only few cottages except in Capital. Most of the time I try to gather money by trades. Hired scientists come in handy when overexpanded. I will always aim for a short window of cannons and get some neighbours land :)
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