Recent content by akots

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    TSG2 After Action Report

    It took a long time to conquer the continent mostly because I procrastinated with a single city building wonders. The wars started around turn 150 and continued to about turn 280. I had 5 or six infantries and a couple of cannons which battled warriors, spearmen, catapults, and occasional...
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    TSG2 Game in Progress

    I settled on marble and started to develop the capital building only wonders and some National Wonders which are otherwise hard to get later on to boost the science (like National College) for the first 100 turns which was probably way too long. At around turn 110 I built 2 warriors, upgraded to...
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    A Reload Request

    Sorry, I misclicked and voted "no" on the poll without realizing it is actually a team poll. :lol:
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    Team CDZ MP

    It does not need good graphics to run PB, only need to be able to have Civ4-BTS installed. BTS disk is not required to be inserted to run.
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    Team CDZ MP

    Should be OK. Need at least 512MB RAM, 1Gb better.
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    Turnplaying Thread

    That dot map is good only if there is nowhere else to settle. IMO, for now, two cities should be sufficient. For GP farm, having two more sugars might be better in the long run but hard to tell. So, it is either between gold and crab or SW from that to get 2 crabs. We need to get out of this...
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    Starting Position

    Well, you can never be sure but making a test map and playtesting it extensively is always a good idea. What I posted is mostly general considerations, nothing specifically tested.
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    Starting Position

    Why not? We need a few things (lighthouse, granary, etc), and slaving/chopping them is the only option.
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    Starting Position

    Worker might chop the boat instead of mining gold IMO. Boat will be ready on turn 17 instead of 21 as per the spreadsheet (20 from chop and10 from production). The city will then start accumulating food already at turn 13. Then, another boat can be rushed assisted by chopping another forest...
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    Turnplaying Thread

    Sailing is still a priority. It is important for us anyhow because we need a lighthouse for extra food and to optimally utilize financial trait quite rapidly. So, we would need 3 workboats. Or two and a galley. Circumnavigation could be huge on this type of map coupled with our extra movement...
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    The Great Lighthouse

    Considering that technology trading is enabled, anything which at least a little bit slows down the tech pace is very much welcome. I'd say :goodjob: for the mapmaker.
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    Starting Position

    We can build warrior later. How many turns is for mining?
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    Starting Position

    Don't forget about naming it Orenburg please. And what is the password? And also we need to have some e-mail address posted in the tracker thread and some summary somewhere with server, civstats, all e-mails and ask a mod to sticky it. Or are we going to spam in one thread?
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    Starting Position

    IMO, worker will be faster in terms of development and research. The earlier the mine is built on gold, the better we are off. We won't be able to discover Bronze working early to be able to whip the boat. And to build it rapidly enough, we would have to work 3-hammer hill. While to build...
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    Starting Position

    Hunting and fishing iirc, we have a scout.
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