I have to agree with this. I got so tired of Standard Continents (or Continents+) maps and started playing some of the others, like Mediterranean. There is a lot of empty space on a map like that and Liberty is excellent.
(I also like to turn on Raging Barbarians, although I've come to...
The entire fishing boat connection is a stretch to start with, based on the idea that some samurai found fishing to be an appropriate exercise. The idea that you then move all Samurai to Compass is completely ludicrous and makes Samurai seem like some kind of fishing warriors.
It's just...
One thing I wanted to point out after re-reading this thread for a laugh:
It's not "Eric" Dandolo, it's "Enrico", which is an Italianized version of "Heinrich", which is "Henry" in English.
Does anyone know if BOMBERS get the ATTACK bonus when BOMBING cities that follow a RELIGION with the "JUST WAR" belief? Does it count THE BASE city the bomber is attacking from, or the TARGET CITY?
A Textile Mill would be nice. Could have been a good English unique building to replace the Windmill or something. Could work with Cotton, Silk, and Dyes.
Kind of shocks me that no one has managed to answer this, but there's actually an obvious answer, though not a very good one: it's to prevent faith hoarding from early game to Industrial era.
The first Great Prophet isn't the only one where he randomly spawns if you have sufficient faith...
Yeah, GWB are pretty ridiculous. I hadn't had a war-mongering game where I needed to use them until recently but I was shocked at how effective they were. After that it was nothing but GWB and ships until X-COM.
One really underrated them about them is how easy it is to re-base them across the...
As I noted above, if you're attempting a cultural victory then you just pick whatever the most cultured AI picks, and the trees hardly matter.
You do get tons of Happiness for Order to help use your tenet for more Tourism with less happy civs, but then again you need to actually beat them in...
I am a programmer, yes. What I am trying to tell you is that hiring your average coder to work on AI is like hiring your average coder to work on art or sound assets.
This would be true on its own, but the problem is also that writing AI for Game A is not the same as writing the AI for Game...
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