I also suspected it would have to be the mod's Stack Attack. The other stuff is disabled.
Oh well not a big deal since it happens so rarely I couldn't even reproduce it in world builder. At least the information is out now. I doubt there is any other problems after this many hours of checking...
Na, I don't use the ranged bombard stuff. I tested with world builder from both angles with all siege weapons. Neither me nor the AI could completely kill units. So it doesn't happen all the time and is just a rare glitch. AI doesn't get an advantage being able to constantly kill units with...
Back again!
I didn't find an answer on the forums and I figured it would be better to post this question here for anyone in future searching for AI attack behavior to get some info in one place.
I thought it was impossible for siege units to completely kill a unit? Could Neoteric world have...
Nice, thank you. No longer lost media. Don't worry about being standalone or anything. I'm not going to use it, really. Maybe make my own version in future. Just glad it exists again now.
Ah okay the combat promotion. And then the other "Combat" modifiers are for the bonus infantry gets vs gunpowder. I am rusty after such a long break. Everything checks out.
Welp. Here is something weird "Extra Combat". "Combat Odds: 55.5%" shouldn't be that because they are attacking across a river. But that could be to offset the AI not being able reason river crossing attacks and maneuver around rivers before assaulting. Extra Combat should be +25% instead of...
May I ask why the values for iTechCostModifier in CIV4EraInfos.xml get changed between these AI mods and from the civ4 defaults?
<!-- advc.910: Was 4 in BBAI, 6 in K-Mod. -->
<iTechCostModifier>5</iTechCostModifier>
<!-- advc.groundbr: start -->
I posted in the other mass effect mod thread too, are there combat animations included? In my game it just makes the sound effects. I am assuming I am pointing to the wrong arts in the xml?
I get the mech combat animations but do all the other units do too? I see the one screenshot from the Normandy mod has lasers. What xml is correct to get the animations?
12-years-late, the internet is losing tons of stuff. Does anyone have a working download of this before it becomes lost forever like so many other things online?
So after a while of playing and watching that log like a hawk for a ridiculously long time, there doesn't seem to be a "gotcha" for the AI cheating. If there is any bias in the AI favor (I believe there is) it is very slight. It still feels like the AI wins slightly more than it should and...
Sorry for the two year wait for a reply. I have found it generates far less resources now. Food is a problem often. It is a matter of tweaking values now. I've been out of civ modding for so long I cannot remember how to do any of this now. Maaaaybe I'll take a crack at it again over the next...
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