Recent content by Arkangelus

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    Tech Progression Too Fast?

    My immediate concern was not only that techs were progressing too fast to take in many of the new features, but that dancing about doing specific things for the eureka bonuses seems like a huge advantage over the AI. Its trivial for a human to make sure that they are using their slinger to land...
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    All leader portraits

    We're notably missing any NA Natives or Mongolia, but seeing as both could make use of some sort of nomadic mechanics its possible they could be being held back for an expansion. Mongola were missing in Base Civ 5 and then later on got the totally unique Khan, and the Inca and Spain were paired...
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    AI loses water capital to aliens

    Yup, that explains it! Their original capital has been entirely wiped out though, which isn't supposed to be able to happen. What happened in the base game if a worm ate your capital while you had other cities? Spoiler tag added
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    AI loses water capital to aliens

    Well this is fun. I've got a resource-poor start, so I was thinking in the long term I might have to borrow their city and steer it towards those nests, when suddenly... Thats one neighbour who's not going to be much thread in the long run then. Spoiler tag added
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    Rising Tide - First Impressions

    I'm very surprised to see people saying the hybrids are pointless - I ended up at Supremacy 5 without even trying when I reached Purity 8, it barely took anything off my existing path to get to 8/8 and the top-tier Autosleds, 60 strength Master Drone Cages and the like, plus they're all on basic...
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    Rising Tide - First Impressions

    So far, I basically love the design elements... but the actual balancing is just off the scale broken. Everything that's been added adds a lot of value to it, but it really, really needs a full on polishing and balance pass. In the long term I suppose it'll be a fantastic game, since Firaxis...
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    (Rising Tide) Station Sentinel MADNESS

    Here's a nice one to get started. It was only 2 production and 57 gold from my land based capital, I'm not sure why less... Spoiler tag added
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    Civilization: Beyond Earth fall update is now live!

    First thing I note with strategic implementation: The difference between the 10/5 first upgrade and the T2 base units is now HUGE. 24, 38, 63 on the Supremacy side, for example.
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    Civilization: Beyond Earth fall update is now live!

    Excellent, HUGE nerf hammer to the T1 slingshot affinity units, -1 TR and reduced yields per city. All helpful towards some balance, and I hope the AI competes better at higher difficult levels now.
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    AIs refuse to negotiate peace

    Interesting you all say it was when 2 AIs did it, thats what happened with me as well. I had ARC and Brasilia both declared war on me, then neither of them could/seemed able to declare peace. The EXACT turn I finished off ARC, Brasilia came begging for peace with everything he could offer. It...
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    Nodes are pretty fantastic

    I dont know if this is a bug, but when they're pillaged, they still seem to give the 20HP heal bonus - the pillaging only removes the tile yield.
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    Nodes are pretty fantastic

    I haven't really seen anyone mention this, besides some off hand comments about how people never build them... well, you should! They're pretty much must have for me now in certain places. First off, the 20HP heal is PASSIVE, meaning you can move, shoot or do whatever you like, and it'll heal...
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    "I would like to negotiate passage through your territory"

    I have actually made use of them at least. One game for ages I kept having people ask me for trivial amounts of strategic resources - 2 Xenomass, 2 Titanium etc, for both a positive modifier and a favour. Later in the game I was genuinely caught off guard by a sneak attack, and was able to...
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    Siege units seem useless

    It seems to be a little dependant on affinity too - the Harmony ones are much better at taking on units, leaving that affinity a little short on seiging all around. The absolute best thing in any case late on either way are the 3-range Dreadnaught/Poseidon though, if you can bring the city into...
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    Spamming array improvements for one science one energy

    I thought that had been debunked as a misunderstanding? I know that Biowells definitely don't passively provide the health, for example.
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