What about your "double down on leaders"? :p
Compared to the early Civ games, some elements have been 'double downed' and made fans polarized:
like units or leaders - too much content to just move around or to skip around.
Having Ed Beach as Lead designer again, for what reason?
To make Civ...
Talking about "world", I'd rather see a "World of Sid Meier", based on Civ and having Era tied mini-games based on his other games..
..than a Civ 7 bloated with units and mechanics that most of the time are hurting the gameplay.
No, borders do not come just with empires - borders are often defined long before any empire rising.
Also, you don't see a connection between those straight lines and colonies?
Wow! So much BS. Really outmoded and not relevant.
Ever heard of a guy named Galileo Galilei?
I'm pretty sure he's not the first (or only) scientist in conflict with religious institutions.
Yes, ignorance seems to be your thing.
Ever heard of Religious persecution or Inquisition?
It's not like...
I think you can look at it as whether the location would allow a permanent harbour - https://en.wikipedia.org/wiki/Ria
- or if it's doomed to be just temporarily - https://en.wikipedia.org/wiki/Alluvial_fan
I don't know, but based on facts that 2K and Firaxis are aiming for 3 solid cross-platform turn-based strategy games, I think they set "frames" (engine et c - what's possible to do) way before any ideas are "written in stone" - those (ideas) are surely depended on the Lead Designer and what...
There's a supply system in Jon Shafer's At the gates but it's tied to tiles (full supply in friendly regions) and seasons, so no "lines".
That makes movement a bit of micro-management but in a sensible way - not that tedious like in Civ, there pathing issues forces you.
I think there are some...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.