Recent content by Bad Player

  1. B

    Conquest of Elysium 5 copied from FFH2?

    I enjoy CoE5 and the other CoE series! I noticed that if I play as Voice of El (a civilisation) they can call the 4 horsemen of the Apocalypse (who have the special weapons the same as in FFH2). Very similar haha...
  2. B

    still playing in 2020?

    I had an idea years ago to make a scenario (easier than a full mod) where each civ has a specific themed/flavoured victory condition to win (rather than winning by conquest etc) similar to civ specific victory conditions in Ryhes and Fall of Civ. IIRC I only thought of themed victories for...
  3. B

    New Mana Type: Time mana

    I'm sure we've all done it... A big battle didn't go our way so we load an earlier save and generate new seeds so that we win that battle. My idea is that a sphere of time mana (maybe Tier 3) allows the AI or human player (legally) to load an autosave from 5 turns ago using new seeds for e.g...
  4. B

    [MOD] Version 2.7 release

    :O That's pretty huge! :)
  5. B

    Feature Requests and Discussion

    If it's not already implemented, could the AI prioritise building Glory Everlasting ritual if either Mardero or Meshabber of Dis has been created?
  6. B

    Bug Reports and Discussion

    I'm playing one city challenge, always war, raging barbarians, version maybe 2.7beta4 patch? Game crashes when the Infernals spawn (I do see some infernal units), I tried changing the tech to something else and the game doesn't crash. It also seems to spawn the infernals and declare war on me...
  7. B

    Fall from Heaven for Civ 6?

    I didn't like the hexes of civ 5 (there's less directions to move) but I'd love to play FFH2 again on an upgraded system...
  8. B

    ExtraModMod

    The features page (https://bitbucket.org/Terkhen/extramodmod/wiki/Features) doesn't exist, where can I find an easy overview of what extramodmod does to the game please?
  9. B

    2.7 Beta4

    Thank you as well Tholal! :)
  10. B

    Does The AI Cheat?

    Do AI get cheaper build costs for units? I can't remember exactly but I thought I may have seen that in WorldBuilder... I do see AI eliminated at the start of the game (I play raging barbs though) and also I do see Archeron's disciples/Sons of the Inferno destroying the AI players so I don't...
  11. B

    Feature Requests and Discussion

    Could you make units with Aeron's Chosen promotion even less likely to defend a stack please? I lost an assassin defending when I had a :) :) :) :):) :) :) :):) :) :) :):) :) :) :):) :) :) :):) :) :) :) javelin thrower I would have been fine with losing instead!!!
  12. B

    What are the differences between the main ModMods for FfH?

    MNAI is basically regular FFH2 with bug fixes etc so there's essentially no point playing just FFH2 - may as well play MNAI as your base game and if you want to try one of the others (I haven't tried them yet...) then what Imp Knoedel and black imperator said Also play my scenario if you want...
  13. B

    Feedback, ideas, and brainstorming pls - Lurchuip Scenario

    Yeah Tholal sorted the AI out a bit (it was made on MNAI 2.6) so occasionally they send settlers out but the main way the AI gets cities is this - there are a bunch of potential city spots around the map and if they are vacant then each civ has a small % chance each turn of creating a city there...
  14. B

    Bug Reports and Discussion

    (V2.6) I noticed that if I spend gold to rush a unit (in this case paramander) and the road connecting with iron just got destroyed, then I lose the gold and don't build the unit (it says unit can't be produced even though I just completed it by rushing with gold the turn before).
  15. B

    Feedback, ideas, and brainstorming pls - Lurchuip Scenario

    Some videos of me playing the scenario (showcasing features of it - there are some other things that happen as part of the scenario plot...) - I figured I'd post them because people are still around the forums Loading the scenario: RsanhNzU_XA There are arsonists trying to sabotage the...
Top Bottom