Recent content by Baleur

  1. Baleur

    PerfectWorld6

    Volcanos need to be spawned, and supposedly vanilla Continents mapscript now has new continental plate simulation in the generation of mountain ranges (but they still look vastly inferior to PerfectWorld). Dont know if your mapscript needs to implement markers for the new sea level rising and...
  2. Baleur

    PerfectWorld6

    Ill test right now with the expansion, SO happy to see PerfectWorld return! Edit: Yeah doesnt work with the expansion, i'm guessing because the Gathering Storm ruleset isnt written into the mod, because the map script simply doesnt appear in the UI list, but does appear if selecting vanilla Civ6...
  3. Baleur

    YnAMP - Development thread

    Well, what if it was easier than we thought? Civ6/Base/Assets/UI/Colors/PlayerColors.xml --- Need to add more color options for the game to choose from here. Similar files do exist in the Expansion1 and Expansion2 folders. Civ6/Base/Assets/Database/ColorManager.sql --- Need to add more alt's in...
  4. Baleur

    YnAMP - Development thread

    I'm running my own extremely cut-down version of this mod, JUST to give map sizes and absolutely nothing else. I'm also seeing missing civ colors / banners / icons for Canada in my current game as Poundmaker. So whatever is causing it, it most likely isnt the mods fault, but the base game not...
  5. Baleur

    YnAMP - Development thread

    Yeah i ahvent seen a single turtle resource even when playing 100% vanilla, so i guess they are just rare
  6. Baleur

    R.E.D. Modpack

    There must be a way to automate this with Notepad++ or other such "find matches, replace logic values, repeat" applications, no?
  7. Baleur

    [BUG] Sounds stop working both vanilla and now in R&F

    Same here, i'm so tired of it. Never happened before the expansion, even when i used several gigs worth of mods in janky setups. I've got 32gb ram, 8gb vram on my 1060gtx and an intel i7. Tried the old traditional fixes of lowering your sound setting in windows to 16bit 44khz or turning off...
  8. Baleur

    Aztecs broke really bad

    I havent had a builder unit spawn in my entire past pre-R&F aztec game xD
  9. Baleur

    YnAMP - Development thread

    Use my larger maps only version posted 2-3 pages back, reefs will spawn in that because it uses the vanilla map creation, just adds larger map sizes. Btw i noticed i can use YnAMP if i remove the loadorder entry in its .modinfo without needing to use the DLC fix. But yeah, the biggest problem so...
  10. Baleur

    Anyone else notice the AI cheating like nuts in R&F??

    Yes, honestly. I dont play to win, i play to have a fair experience as a growing struggling civilization just making a life for itself in the big world :p Anyway, i was asking if anyone else noticed MORE cheating on the same difficulty level in R&F, thats what my purpose of the thread was, not...
  11. Baleur

    YnAMP - Development thread

    Can anyone else confirm if it is that DLC workaround fix that causes sound issues? is there no way to get this mod working without that fix? If one renames the mod folder or changes the .modinfo load order? Edit: so, if i'm NOT using the DLC fix (thus not having added LoadOrder: 2 entries in...
  12. Baleur

    YnAMP - Development thread

    Im getting some audio glitches (sound cutting out) with the DLC fixed modinfo files, for some strange reason.. Played the game without those files (and thus without YnAMP) the first time the expansion was released, all was fine. But since using those files and YnAMP, im getting these audio...
  13. Baleur

    YnAMP - Development thread

    No just the normal Continents or Fractal scrips, with your mod active (and playing on Giant), no reefs spawn in the waters.
  14. Baleur

    Anyone else notice the AI cheating like nuts in R&F??

    So what? Every single person on youtube only play on Quick and they dont even test on that speed either :p Plus that is a fallacy anyway, it scales equally for people and players, and im telling you it was NEVER like this prior to the expansion. We're talking +200% production rates compared to...
  15. Baleur

    [R&F] Unbelievable - Settlers still unescorted!

    Same with the Total War games, for some reason these two companies AI programmers dont understand that sometimes you need hardcoded rules for the AI to follow. Every single Total War game, for example, has problems with the AI suiciding their generals straight into your army without support...
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