Recent content by BaneFire

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    Suggestions and Requests

    Red fist if whip with extra unhappiness, yellow fist if whip with normal unhappiness.
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    State of Civics Poll

    Idk I never ran despotism very long as China. Much prefer stacking a few archers in Luoyang to get a massive happy Dujiangyan pop and pump out GS.
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    Suggestions and Requests

    Civ 3 did this, additionally settlers carried the culture from their parent civ when resettled. Neat mechanic.
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    East Asia Overhaul

    A unique China mechanic could be something like "UP - Mandate of Heaven. [Positive effect], but barbarians spawn around cities when civics change or you enter a new era." In the wider development, I always wondered if something like barbarian spawns generated by low stability could be...
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    Dynamic Modifiers

    My proposals, which I didn't flesh out as I felt the discussion had strayed from being useful, are currently: * All modifiers tend towards 100% in later eras. * Certain buildings, civics and wonders can be constructed in combination to alleviate bad modifiers, perhaps buildings that are lower...
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    Dawn of Civilization General Discussion

    No, they converted to zoroastrian after a turn. But they stayed zoro while Spain converted. Wonder what factors determine that. In my recent Spain game, it was easy to keep everyone Catholic, in my recent China game, it was impossible to keep Southeast Asian civs as Confucian.
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    Dawn of Civilization General Discussion

    what determines the religion of certain civs when they spawn? eg my zoroastrian Rome had zoroastrian France and England spawn but Spain still went Catholic. or America went and stayed Catholic when I kept England Catholic in one game.
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    Dawn of Civilization General Discussion

    perhaps if a city is x religion for y turns (and maybe it's ruling civ is that religion too) then it gets added to the religion map for that city. don't know if this is possible in the existing code or if it would be too computationally taxing though.
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    Different speed settings and their effect on UHVs and AIs

    My observations: - Egypt is just the worst on Marathon. Omg I just love seeing 6 3-pop cities in Egypt that constantly switch between being conquered by Moors/Iran/Turks, Egypt flips, and collapses to Independents and Barbs. - Some civs are a lot more stable. I've seen quite a few super-stable...
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    1.17 Russian ideal city placement?

    Why farms? Just trying to max core pop? Do you find yourself behind where commerce matters?
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    Catholic URV

    https://forums.civfanatics.com/threads/the-omg-look-what-happened-in-doc-thread.442137/page-234#post-16575650 My guide.
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    The "OMG! Look what happened in DoC!" Thread

    Catholic URV as Spain achieved on third try. Once I figured out the basic strategy it was quite easy, probably could have achieved a hundred years earlier if I was more aggressive militarily and knew some of the strats I adopted throughout the game. 0 - 8th place in history for uniting all...
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    Alternative Map during 1.18

    Thanks for the rather patronising comment considering I've been playing this mod and posting on this forum for ~6 years now. You've identified the problem in your comment - "simply tools in a limited set" - so why is the idea of modernising those tools, as the game undergoes multiple changes...
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    Alternative Map during 1.18

    In the industrial era, Spain's research cost is 80, America's is 75, Germany's is 70, Japan's is 110. What is so essentially superior about American and German civilization that they have 25-30% bonuses to research? Conversely, what is so essentially inferior about Japanese civilization that...
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    Alternative Map during 1.18

    The issue is that America and the UK are granted permanent bonuses to vital game metrics which therefore means they're the world leaders in most games. This makes the game less interesting because it's pre-scripted which civs will be the strongest and most advanced in most games. For those...
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