Recent content by Bibor

  1. Bibor

    Civ 6 vs. Civ 5 in regards to future 7

    Espionage and pollution are as old as civilization. You're right that mechanics should increase and/or decrease in relevance, but mechanics becoming completely broken as the game progresses is just ... not good game design. In their effort to curb ICS, Civ5 and Civ6 developers introduced...
  2. Bibor

    Could Someone Give me Advice on Optimizing Production in Civilization VI?

    If you want production, your population needs to be actively working mines or other production tiles (lumbermills etc.). I know this might sound obvious, but it isn't. Industrial zones with coal plants might be your next best production booster. Not having these might be the reason why your...
  3. Bibor

    Civ 6 vs. Civ 5 in regards to future 7

    Regardless of civ version, all the good ones share the same traits: 1. mechanics need to be simple and built in comprehensible layers 2. all mechanics should be equally relevant from T1 to T300 3. however combat and units work, we should have the feeling of "we have an army", "we have a navy"...
  4. Bibor

    Forest vs solar, mine

    If you play with Thinker's AI mod, which I think should be baseline for playing SMAC in 2024. (it's just that good), too tightly knit cities means more targets for AI airforce. Crawlers and condensers still work as advertised, but it's just too many targets for AI airforce to snipe. By the point...
  5. Bibor

    Forest vs solar, mine

    Disregarding food, forests yield 2M 1E per tile. Up to 2M 3E with the costly Hybrid Forest colony building. Mines really scale up on rocky terrain: base yield of a mine on rocky terrain with a road improvement is 4M. If you carpet everything in forests, both your production and energy output...
  6. Bibor

    SMACX strategy update 2024

    Topic #3: The Police State Borehole strategy This is my newest strategy, aquired by playing ~30 games in the last few months. It works with every faction. Requirements: Weather Paradigm (unlock & faster Condensers, Boreholes), Doctrine: Loyalty (for Police State), Centauri Ecology (for Weather...
  7. Bibor

    SMACX strategy update 2024

    Topic #2: Number of cities The well established strategy is ICS (infinite city sprawl) where you plant as many cities as closely packed as possible. I'd like to contest this concept: you don't really have time to build more than 12-15 cities, no matter what spacing you use. By the time you get...
  8. Bibor

    SMACX strategy update 2024

    HI there. I started playing SMACX again heavily (with Thinker mod). I haven't played SMAC basically since uni, so 20 years or so. Learned to be more patient and detailed, so I'll keep this thread open for my observations regarding better strategies that I discover over time. Topic 1: Population...
  9. Bibor

    The Community of "Building" games VS. "Strategy" games

    I play Sid games to build something I can build on my own, without needing 30 phone calls and 100 emails for it to happen. Anything competitive (I used to play America's Army, World of Warcraft and several other games at that level) directly conflicts with the rest of my life, because I need to...
  10. Bibor

    Euronews: "AI models chose violence and escalated to nuclear strikes in simulated wargames"

    I think the difference between machines and humans is that machines are designed to accomplish a task, while humans accomplish tasks to fulfil their design.
  11. Bibor

    Euronews: "AI models chose violence and escalated to nuclear strikes in simulated wargames"

    Why would anyone want a human-like machine? A recipe for disaster. If anything, I want an AI to be less human and more AI.
  12. Bibor

    How the player is a dictator or "god" in strategy games

    From the first 40 seconds of the video I realized the logic is flawed from the start. What games are is simple: take an actual process, cut its complexity by a (significant) percentage, let the person enjoy it. An hour of civ is as tasking as an hour of average desk work. Early Sid games, and...
  13. Bibor

    CIV VI how old are the "new" victory conditions?

    So here we have a random dude talking about a game he knows very little about. And someone thought that's good video content. Shoot me now. I think it's time for me to talk about quantum entanglement on camera and complain that it's way more complex physics than boiling water. I'm sure...
  14. Bibor

    Alpha Centauri "prequel"? What would you like to see?

    Offtopic: it's really frustrating that we live in a world where we are at a technological level that we can "go full-renewable" whenever we want, but for "costs" and "profits".
  15. Bibor

    Alpha Centauri "prequel"? What would you like to see?

    I don't think you quite got the story of U.N.S. Unity right. The mothership malfunctioned and people woke up early from their hibernation. Factions and their leaders arose after that. Nothing to do with Earth, but rather how they want to proceed into the future, based on their pre-existing...
Top Bottom