Civilization, on floppies, was the only game I ever bought on the first day it was available. Played my way through the series and participated in the closed betas for Civ III and PTW. Civ IV is far and away my favorite because of the depth of strategy you must employ at higher levels. It...
Are you certain that the Borobudur was completed? As construction progresses it can look finished. Though I haven't looked at the XML for Borobudur, World Wonders are generally coded to survive the capture of their city.
My experience is that it's imperative to scout the area around your initial city by directing the units manually and to decide ASAP where to place my cities. Then, as danaphonous suggested, settle the furthest first and then backfill the rest. Three ranged units can break up most early game...
It's good to keep in mind that there are units which can bring down a city without siege weapons. Longbows, Cho-Nu-Kos, and H'wacha among them. Backing those with Frigate-class vessels can lead to mid-game fun on a water map.
The Turtle Ship's inability to enter ocean tiles makes it borderline annoying to me. Add to that the fact that it's two upgrades from being able to sail into ocean tiles and it just isn't worth the hammers.
You build Hawach'as because the firing animation is cool and then you upgrade them to...
They're a deterrent. That's good enough for me. I'm not sure of the consensus regarding religion's importance to the game at higher levels so I only work it at all if my random leader/civ has advantages in generating Faith. Otherwise I usually just accept whatever conversions come along and take...
Learned a similar lesson. Now I place Inquisitors if religion is going to be an important part of my strategy. They're cheap insurance and a Faith powerhouse can put them up fairly early without crippling anything else.
I've played Civ since it was released by MicroProse in 1991. I was a beta tester for a subsequent version and its expansion. Civ V had some warts, as did Civ IV, III, II... Civ VI will be no different. The AI will never be good enough until we all have quantum computers, there will be jarring...
Sometimes I just want a different kind of a game, one where I'm working against something in addition to AI advantages. This type of map, where large scale colonization is an option, provides me a nice break from the norm.
Civ V needs a "Just War" modifier to the warmonger penalty. If an AI attacks within a few turns of the ending of a treaty then taking one of their cities should incur a greatly reduced warmonger penalty or none at all. I've been in some games where taking an enemy city is the only way to get...
Good observations, all. It's sad that the same AI that makes predictable errors just makes them with more units on higher levels. I've won stand up games on Deity, however I do find it a bit constraining. Most of the time now I play on Immortal and for a fun game I play OCC with Venice or a...
"Sell the product then finish it" has been around since games were published on floppy discs. Only in those days they either didn't finish them or if they did the lucky customer got to spend a few hours downloading the patch over a phone modem.
Yes, I'm Old.
Interesting. Shaka could have been busy with another neighbor or he may have lost a Settler of two to Barbs. Early game, I usually stay with only two cities when Shaka or Odo is next door. That number doesn't seem as prone to provoke an overwhelming early rush and it's easier for me to have...
For a fun game I play Indonesia on a Large Islands map. Their UA lends itself to a tall, four city empire and promoted Kris Swordsmen (As long s you don't get the bad promotion) are great game long. Once you get trade routes going their UB can produce a hefty amount of Faith.
Otherwise, I go...
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