Recent content by BrendanG

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    Question Regarding AI City Maintenance

    I started a new game without my mod and used the world-editor to make my civ look like the AI civ in the other game I was playing that was bankrupt (so that I could know its upkeep). I discovered 2 things: 1. On prince difficulty level, the AI actually gets a roughly 30% discount on upkeep vs...
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    Question Regarding AI City Maintenance

    I know you can look up handicap info like that, and I was looking it up today, but I think it is just wrong. There is something else going on that the game doesn't tell you. I said in my earlier message that I was bankrupt with 3 cities (meaning my research slider was near 0), and the AI was...
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    Question Regarding AI City Maintenance

    I do not believe that the AI has city maintenance. In my experience switching from playing warlord to noble to prince difficulty, it seemed like the hardest part for me when playing higher difficulty levels was trying to handle city maintenance while trying to keep up with the the AI cranking...
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    Replayability Suggestions

    I got this game a couple years ago, started with Warlord difficulty and worked up to Prince. But when I played my first Monarch game and saw the AI with an archer unit scouting around my base before I had time to pop out one warrior, that was enough cheating for me. I know it's hard for the AI...
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    [BTS] Help Plz, game crashes after I modify CIV4TechInfos.xml

    What I did significantly changed the way you play the game. At the start, it takes 375 turns to research animal husbandry, and something like 125 to research the wheel. That means you have to be much more careful about what you start researching. I still ended up getting bronze working by...
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    [BTS] Help Plz, game crashes after I modify CIV4TechInfos.xml

    Your suggestion is an obvious one Zeta, but it helped me solve my problem. I assumed it was the tech file that screwed it up, but it was actually the game speed file. Then I figured out that the increment I changed actually had units of months rather than years. I changed it to 12 increments...
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    [BTS] Help Plz, game crashes after I modify CIV4TechInfos.xml

    I wanted a very simple mod that makes it so that the eras last for a realistic period of time. That means I actually spend most of my time in the ancient era, and the modern eras fly by relatively quickly (as has happened in real life). I liked the idea of spending ages with relatively little...
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    [BTS] Extremely Unlucky Battles

    Okay, so I did do more battles like I said I might in a follow-up comment. I also tried to remember how I did statistics at university, and refreshed myself on wikipedia, and I think I figured out how to properly calculate the odds this time. Kaitzilla is right that I ought to have won 6.664...
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    [BTS] Extremely Unlucky Battles

    Edit: I did more tests with more battles and concluded that the AI did not cheat. I was just suspicious because of extremely unlucky RNG immediately after raising the difficulty level. I was defending a city from a surprise attack by the AI, and noticed that I lost almost all the battles. I...
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    The Civ4 AI does "cheat"

    That is very informative Aca. I didn't know the game mechanic worked like that. I have a couple questions. How does the culture boost the city defenses? Also, the city was not on a hill, as I said in my first post. I have another question since you seem to know so much about the game...
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    The Civ4 AI does "cheat"

    It is very easy to see that the AI cheats. I just played my first game on Prince in civ 4 (I got this game only this year), and noticed that one of my neighbors had neither walls nor bronze units while I was able to produce swordsmen. I decided to attack. On my first attack, my swordsman was...
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