Recent content by Brichals

  1. Brichals

    Game is too superficial, too boring, too onesided, too imbalanced

    Good points. Aside from balance the game really is quite superficial. I guess GPs are removed because workers give tile upgrades instead of planting a GP. Ironically, I imagine future space colonies would celebrate great people a lot. Stations could be improved, make them more variable...
  2. Brichals

    What are reasonable expectations?

    There was a time when Civ5 vanilla went through some big patches and DLC supported adding of atolls and stone and some other side things. I think there was some reshuffling at Firaxis and they really buckled down to sort it out. But then it was the expansions that really made the game so diverse...
  3. Brichals

    Post patch Detailed Trade Route Discussion

    This thread makes me think of Railroad Tycoon. Maybe a bit offtopic but that game just shows how good you can make a trade simualtor, and that was years ago with basic technology.
  4. Brichals

    Steam Charts: some statistics of interest

    Even when vanilla Civ 5 was dire on release it still managed to keep more interest. It was beautiful and appealed to the historical aspect that gave people chills since the first Civ. BE is an assault to the eyes and just tedious clicking so many times to change production queues and so on. And...
  5. Brichals

    'Endless Legend' beats BE in the Friday Steam sale

    This is true. SoD made Civ 4 unfun for me (making 2 units per turn on a city, all add to the stack), and Civ 5 is so tedious moving armies, and seeing the terrain covered by a carpet of units. The combat AI in EL isn't worse than Civ 5/BE engine even with all the patches. You don't see...
  6. Brichals

    'Endless Legend' beats BE in the Friday Steam sale

    It also is the biggest flaw of Endless Legend that if you are the runaway then they won't work together to dogpile you, and the end game is a snoozefest. In fact both games have similar flaws, tactical AI being another one. If you are well ahead in EL you can push around the weaklings to get...
  7. Brichals

    Buy "Civ: Beyond Earth" NOW or WAIT for Expansions / Fixes?

    It needs one simple patch to be great, in 6 months I expect it to be on par with BNW yet smaller in content. So it depends, if you can stand it, wait until the next sale. But then that's true of all games nowadays.
  8. Brichals

    So what's overpowered?

    Orbital strikes on cities :nuke:
  9. Brichals

    Its funny how Firaxis keeps making new games that are in some ways a step back

    Well it's a big step up from Civ5 vanilla at release so that's one thing. Balance is bizarre and it's too easy to win so you don't have to make any decisions, but I'm trying the Better Balance mod (BeBa) and it seems to be better. Only 100 turns in yet though.
  10. Brichals

    Can you build outposts on miasma?

    You can I'm sure and I think it clears the miasma.
  11. Brichals

    Great job done on optimization

    Runs faster on mine too. I think also it is because there aren't all those city states to calculate for.
  12. Brichals

    Why can't my privateer attack this coastal city?

    I'm guessing there is a neutral unit stationed in the city, e.g. a great admiral from a civ that is friends with you and has open borders with Polynesia. Try again next turn, if it is something like this it should move.
  13. Brichals

    If a new patch/dlc/expansion came out tomorrow what would you like to see added?

    Cool city screens and palace view like in the older civs. Can't believe they left these out.
  14. Brichals

    Extending the length of a trade route

    I think you can still build internal routes but you need a granary or workshop or there is nothing to transfer.
  15. Brichals

    Is King to Emperor a big jump?

    When you go up a level you can help for the first few games by rigging the settings in your favour e.g. polynesia on archipelago, and also reroll starts until you get a good one. If you are competent on king then emperor and soon immortal aren't out of reach.
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