Recent content by brumla

  1. B

    Quick Questions , Quick Answers

    Apparently, they dont. I did consider that option, but i wanted to have the feeling like those national units are something special. Had i known about not being able to train obsolete units, i could have leant to the other choice. But it would not settle my problem with eg story tellers. And to...
  2. B

    Quick Questions , Quick Answers

    I understand that, but an on/off filter (defaultly off) for obsolete units would have been nice :) Really, I dont see any reason not to have it. Its everyone's own choice, if he wants to have Unit build screen flooded with hundreds of units, let him. Of course, some sort of more elaborate...
  3. B

    Quick Questions , Quick Answers

    Why i want to train obsolete units.. lets consider it a thing of a personal taste :) I think ppl should be allowed to play how they want, right? Simply put, im at the start of a game with the biggest map possible (humungous? i am not sure), the map is full of animals. I have 5 trackers and 3...
  4. B

    Quick Questions , Quick Answers

    That i did. There is only "Hide replaced buildings" and "Hide unavalaible worker actions" options in the BUG's C2C tab. But im pretty sure it should be possible, i am convinced there had been an option (in form of filter next to the "Show trainable units only") to show obsolete units in list of...
  5. B

    Quick Questions , Quick Answers

    Is there any option to make obsolete units trainable? I cant see such option anywhere. I guess it could be hidden somewhere in XML, but i cant find it there neither Also, is there a way to cancel an upkeep for subdued animals?
Top Bottom