^
num1 is the amount of resource on hand
num2 is your maximum capacity, increased by building up encampments
num3 is your delta, the amount of change each turn
The resource management card gives an extra oil per well.
Nationalism & mobilization let you combine your units, while only using one resource for each corps or army.
R&F also introduces loyalty, where if you try to forward settle, you will lose the city to disloyalty. I think that ALONE makes R&F worthwhile. The rest is bonus. That is why, along with other reasons, I'll never go back to Civ V.
Someone posted a question on Steam asking why Civ6 had fewer scenarios than earlier versions. I replied that players don't care all that much about scenarios. Do you think that's correct? I don't notice much commentary on the historical scenarios such as Australian Tycoon. Even later adds...
I tried a Bohemia mod with Jan Zizka that gave him the gunpowder eureka. With Barbarian clans. Those clans showed up with musketmen at the start. Yeah, I like the idea of Jan Zizka in the game, but that mod's obviously broken.
Was playing a hotseat game and got a historical event for having trade posts in every nation in the world. +5 for golden age.
As this was a small map and I usually play huge on solo, I had never seen this before.
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