Recent content by cain3456

  1. cain3456

    Diplomatic Victory seems kinda OP

    I think dippy victory should be weighted by speed. Epic games should require 30;points, not 20.
  2. cain3456

    [GS] How do you handle the oil resource?

    ^ num1 is the amount of resource on hand num2 is your maximum capacity, increased by building up encampments num3 is your delta, the amount of change each turn
  3. cain3456

    [GS] How do you handle the oil resource?

    The resource management card gives an extra oil per well. Nationalism & mobilization let you combine your units, while only using one resource for each corps or army.
  4. cain3456

    R&F a failing version more than great variation

    R&F also introduces loyalty, where if you try to forward settle, you will lose the city to disloyalty. I think that ALONE makes R&F worthwhile. The rest is bonus. That is why, along with other reasons, I'll never go back to Civ V.
  5. cain3456

    Hexagonal World Wrap

    I've long thought we should have two maps, centered on the poles, meeting at the equator.
  6. cain3456

    Terrible Ideas

    Not so terrible. They actually had some of this in Civ3.
  7. cain3456

    Terrible Ideas

    Yes, that idea is so terrible that soccer balls use them, along with hexagons, to cover their surface. :p
  8. cain3456

    Civ VI Funny/Strange Screenshots

    https://steamcommunity.com/sharedfiles/filedetails/?id=3049384349 Finally, a good use of the Golden Gate Bridge by the AI
  9. cain3456

    How much do you care about scenarios?

    Someone posted a question on Steam asking why Civ6 had fewer scenarios than earlier versions. I replied that players don't care all that much about scenarios. Do you think that's correct? I don't notice much commentary on the historical scenarios such as Australian Tycoon. Even later adds...
  10. cain3456

    Civ 7 idea: depletable resources

    Oh no. OH HELL NO. We had that in Civ3 and people hated. That's one feature that's never coming back. :thumbsdown:
  11. cain3456

    Barbarian Men at Arms are unlocked by triggering the eureka for Apprenticeship

    I tried a Bohemia mod with Jan Zizka that gave him the gunpowder eureka. With Barbarian clans. Those clans showed up with musketmen at the start. Yeah, I like the idea of Jan Zizka in the game, but that mod's obviously broken.
  12. cain3456

    I played 2300 hours of civ vi and never saw this til now

    Was playing a hotseat game and got a historical event for having trade posts in every nation in the world. +5 for golden age. As this was a small map and I usually play huge on solo, I had never seen this before. edit...
  13. cain3456

    New undisclosed Paradox game on the horizon: Millennia

    I'm sure it will have the requisite 20 modpacks of any Paradox game :evil:
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