Greece can also do it. Acropolis gets +1 for each district plus an additional +1 for the city center. So an Acropolis next to the city center starts with +2.
I think the design was originally different, and the changes were made fairly close to release. I remember for example seeing a screenshot where Mt. St. Michel produced Great Prophet points. Which suggests that originally you could get Apostles with GPP or something similar. Or you needed to get...
The way the ability is written, you get +100% production if war has been declared on you in the last 10 turns, or you have liberated a city in the last 20 turns. So liberating a second city 5 turns after the first should extend your period of production bonus by 5 turns.
Certainly possible. The other major theme for an expansion would be bringing back diplomatic victory and things like vassalage/puppeting. I liked the influence system in Civ5, and I think they missed a chance to tie it to the diplomatic victory by doing things like forcing civs that have the...
A pretty straightforward implementation of that would be to allow the Dutch to build districts in coastal tiles. Although probably with some limitations, otherwise it would be too powerful.
Frederik Hendrik, Maurits' half-brother and successor would also be a good choice, as would van Oldenbarneveldt himself.
One of the things I'd like to see for them is a connection between the wealth of the Republic in the 17th century and the art that was created (William was Financial/Cultural...
Btw, appeal values for a tile stack. So the Great Barrier Reef gives +3 for each tile, 2 from the Natural Wonder and +1 from Coast. I had a tile with 9 appeal in one game, 5 surrounding coast tiles + the GBR.
I don't know if that works for the Mahabodhi (sp?) Temple world wonder that you have...
Adjacency bonuses are helpful early game, but their relative importance diminishes fairly quickly. In most cases 2-3 adjacency bonus is pretty good, 4 would be exceptional, and you can get 2 from either the first building in that district or from getting 3 envoys to a relevant city state.
The...
Great job!
I'd add to the considerations that not only should you target city states that match your districts, but also the other way around, you should build districts that match the city states you find. It isn't that hard to get 3 envoys fairly early with the first counting double if you...
Three archers give the Eureka for machinery. Upgrading two Archers to Crossbows gives the Eureka for Metal Casting. Upgrading two Crossbows to Field Cannon gives the Inspiration for Scorched Earth.
They're like a way to turn Gold into Science and Culture, while accidentally also defending your...
Tiles without resources or hills suck until Feudalism, and if you have only one or two together, they suck the whole game. A farm gives 1 food and 1/2 housing, and that's a lot less than the UIs. Also note that almost every UI has a requirement for or gets a bonus from a tile that is not a farm...
Some thoughts:
Envoys: Potentially you can get more envoys from quests than anything else. In a standard game there are 12 city states, and as a city state gets a new quest at the start of every era if it no longer has one, you could potentially get 84 envoys this way. Compare that to 19 envoys...
Quarries also give +1 production to an Industrial Zone they are adjacent too, which is a good reason to keep them, specially if you go for the policy that doubles the adjacency bonus later.
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