Recent content by cas

  1. C

    6otM178 AAR

    SV. T245. One city. Generous start location, great city states for a one city science game. Early game was exploring map, remaining friends with Poland, doing CS quests for envoys, and building infrastructure/wonders. Mid to late game all pillaging using some leveraged and some built units...
  2. C

    6otM175 AAR

    I retired after 30-40 turns. It was clear this game was beyond my Civ6 abilities. lol. I do appreciate the variety of challenges. :thumbsup: cas
  3. C

    6otM174 AAR

    DV T122 first attempt. Slow as usual on dom vc. Settled inland, which was a mistake. Wiped left side with warriors and Arthur. Wiped right side with immortals, knights, Himiko, leveraged units. DV T71 second attempt. Obviously doesn't count...just wanted to see how much I could improve it...
  4. C

    6otM170 AAR

    My first playthrough went sideways trying one city and mostly peaceful. The AI eventually starts producing too much culture with great works and theater squares. Considering Kumasi (best CS by far for OCC) is in the game, I decided to try a couple more playthroughs. Mid-game war to cut the AI...
  5. C

    6otM169 AAR

    Anyone have the map seed number ? I'd like to play this on King or Emporer where I have a chance for Etemenanki. cas
  6. C

    6otM168 AAR

    slow T246 DV win. This game was a bit of a slog. Partly due to map, partly due to my self imposed restrictions. I decided not to settle more than one city and raze all captured cities except capitals. Not a good strategy for fast dom VC, but I don't like micro managing 20+ cities. Also have...
  7. C

    6otM167 Announcement

    Jade
  8. C

    6otM165 AAR

    T161 on my second go. Started over after I remembered galleys could be purchased from barb clans. Duh. Just wanted to second Chrumo's praise of the map seed. Emporer dom on a water map is not difficult to win, but this map slowed me down quite a bit. Thanks for the game - I enjoyed dom VC...
  9. C

    6otM163 AAR

    T236 SV. Don't usually play Diety, but water maps play 1-2 levels down, so I gave it a shot. Constant war past the initial expansion phase. I mostly used frigates and leveraged CS units. Had to use bombers on America since they moved through the tech tree fast and were difficult to reach...
  10. C

    6otM158 Announcement

    will move the warrior to confirm, but either 1W or 1E for me. only planning one city, though. I think 1W is definitely the play for ppl doing multiple cities. Good early production and food. cas
  11. C

    6otM156 AAR

    One city, T122 religious victory. I enjoyed the unique ability a little too much...exploring the map, converting zombies/barbs, and getting tribal huts rather than concentrating on the victory condition. Inland Sea is easy to find the AI for religious conversion. And the less zombies I...
  12. C

    6otM 140 Announcement

    So balanced start is iron/horse within 3 tiles of settler starting position ? Will probably move since I like to play one city on these levels.
  13. C

    6otM123 AAR

    T174 dom. Could have finished earlier, but went for full conquest all cities owned or razed. Don't usually play Deity or Byz, but felt like King/Emperor level with this civ and start position. Settled 4 cities semi-early including Suez canal. Took out Scotland with Dromons + galley. Ran...
  14. C

    6otM105 AAR

    DV T181. Not 100% clean...I tend to move units wrong directions by accident with the horrible Civ unit cycling. The more units, the more accidents. :) No lengthy write-up. Just wanted to say I enjoyed this game. I rarely finish a dom game. Very generous start position, especially with a...
  15. C

    News:6otM100A replacement Announcement

    Thanks for setting up a replacement game for the original broken one! Regarding this game, plenty of floodplains, hills, and some camp resources to possibly squeeze in ToA. Mountains for some additional adjacent bonus for HS/Campus. Now just need some forest/jungle in the 3rd ring after I...
Top Bottom