This mayhem mechanic is going to have to avoid breaking the golden rule of game design: Don't punish the player for no reason. Otherwise, I can see it being a major issue upon the game's release.
Each game has its modding quirks. Civ 5 never saw proper leader screens modded in because they needed talented artists familiar with the engine to create. I bet months or years down the line someone will make a wonder mod that's decent, although maybe it wont have a construction graphic.
The Venetian Arsenal wonder seems quite strong. Literally two naval units for the price of one, all game. I hope other wonders are this potent, the Beyond Earth wonders were lame.
Besides Brad Wardell saying Civ VI is coming and the reporting of a couple articles on clickbaity websites, we don't have anything to speculate on unfortunately.
I'd love proper colonization. That would entail making cities as valuable as they make them, because imagine in Civ 5 carpeting an entire continent with cities like Spain did in real life. You'd be at massive unhappiness! But imo you should be able to support having a number of resource colonies...
I'd say Ashurbanipal instead of Gandhi. Although everyone hypes up gandhi as the nuke king, he's as peaceful as can be and pretty much only uses nukes if someone declares war on him.
There aren't very many civs left... but I'll try
1. The Most Popular: Sumeria
2. The Fanatic Nation: Ireland
3. The Historical Missing Piece: Visigoths
4. The Exotic Newcomer: Armenia
5. A New Way To Play: Chola
6. A Former Colony: Australia
7. A Native American: The Nazca
8. An Ancient...
A mapscript based on Firaxis's own Frontier map script. It attempts to make some fat continents, some thinner continents, and some snaky island chains.
Steam Workshop Link
Attached are some worlds I generated using Worldbuilder with this script.
What I'm trying to say is that the AI will choose a victory type using the current method (random chance with a modifier based on leader, so genghis more often than not goes domination and pedro more often than not goes culture). After the AI rolls a dice and picks a victory type, it then will...
The idea of the internal tracker would be to teach the AI how the player is playing. I suppose it wouldn't hurt to add it to the game for the player to see, if he/she'd like.
I do note your argument that different maps cause different play styles. I suppose all game variables would have to...
Hello all,
I recently was thinking about the shortcomings of the AI -- more specifically in that the AI is always bounded by its code. I tried to think of solutions to making the AI more logical (it's really the tactical AI that needs work), and I wanted to present an idea for you guys to...
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