I always play on the largest map size, fully packed (20 civs and 24 city states) and have no trouble at all winning on Emperor - haven't tried a higher difficulty yet.
I've played this way (overcrowded maps) since Civ 4 and wouldn't have it any other way... the early-mid game feels boring and...
Hi Seven05, just wanted to thank you for this map script as I played my last game on Mixed Continents and had a lot of fun, its remarkable how much the enjoyment of civ is derived from the underlying map. It reminded me a lot of playing on PerfectWorld in Civ4. I hadn't realised just how blobby...
Which has the bigger effect on turn times - map size, or number of AIs?
As in, which would have longer turn times - 10 civs on a standard map or 6 civs on a huge map? (Just an example)
So don't pay it :) Take up checkers or knitting instead maybe. Meanwhile, I am happy to pay a day's wages for several years' worth of several dozen developers' time.
It also seems to run totally counter to something Lao Tzu would actually say. His philosophy would be something more like, "Whether or not you think you decided to change direction, you will end up where you were heading all along". ... Okay, that was a pretty embarrassing attempt by me to come...
Honestly feel a kind of second-hand embarrassment for Sean Bean with some of the quotes. He must have been gritting his teeth through some of them. I think it's all but proven that they really did just get some intern to google "cartography quotes" "mining quotes" "mount kilimanjaro quotes" the...
If they hate a civ (have negative modifiers) they are more likely to attack that civ... so for example, the vikings are more likely to attack civs with weak navies. Or as Ragnar in Civ 4 would say.... have they got a lot of unprotected coastal cities, or what? :D It makes sense when you think of...
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