Recent content by DigitalBoy

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    When should you adopt slavery?

    I try to swap to Slavery after finishing a worker/settler because moving your units is the only thing unaffected by anarchy. Other than that, I'm not sure it really matters exactly when you swap. If you switch earlier, it sets you back a turn in developing your empire. If you swap later, you...
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    Why would the governor work tiles like this?

    On occasion I've seen the governor assign population in such a way that resulted in less overall production, but this is the first time I've seen something quite like this. The governor ignores riverside farms in favor of river-nonadjacent farms. That's just less commerce for no benefit...
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    Corporations

    Corporations cost a lot in maintenance, and it increases with each resource you have that works with it. The upkeep is halved by courthouses, so you'll want to build them everywhere you spread the corporation to. The gold from the corporate headquarters goes a long way toward mitigating the cost...
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    Traits or Starting Techs?

    Traits are more important. Good starting techs help but as long as your first worker isn't sitting around idle then it doesn't really matter that much. That generally means the worst you'll ever be hurt by bad starting techs is not being able to improve cow/sheep/pigs right away, and about...
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    Ranking Leader Characteristics

    Creative is okay, but the fast border pop isn't always so important that you need a trait for it. A lot of the time I'll just have my early cities use the inner ring tiles to start with and then get the initial border pop from a whipped library (after building a granary first). Still gets the...
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    How exactly does a granary "store" food?

    Thanks for the replies. I've tried before to figure out how granaries work, and I think this is what was throwing me off the most. I wasn't expecting food that goes over what is needed to make the city grow to count toward the granary. That actually has a lot of pretty huge ramifications. It...
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    How exactly does a granary "store" food?

    I've been playing this game for years and this is something I've never gotten a straight answer on or been able to figure out entirely for myself. When do you need to build a granary for it to have its full effect the first time a city grows after building it? What I mean is, if you finish...
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    The game recommended that I move my opening settler ...

    Settling on the rice here also puts the city within working distance of that fish. (Although he could have also settled 2S to reach it.)
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    Complaints about random events

    The problem isn't with Slavery; it's with Caste System and Serfdom. Serfdom has always been straight up awful, and nothing has been done to change that. The infinite specialist slots for Caste System is potentially useful, but the loss of whipping generally hurts you more than the specialist...
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    Complaints about random events

    I used to be something of a purist in that I always started games with the Play Now! menu option, because I wanted to play with the "default" settings. Random events single-handedly convinced me to start playing custom games, just so I could disable them. They have way too much influence on the...
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    What is the best asian civ in civ4(srry i forgot to post a poll on my last thread)

    Persia's Darius is arguably the strongest. Most players, regardless of skill level and play style, seem to worship Darius. As far as personal preferences go, I'm pretty fond of Kublai Khan.
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    Farms vs cottages

    If you ask me, farming non-resource tiles with the intention of running specialists with the surplus is a waste, unless you're in Representation or it's in your GP farm. Specialists are best run using food resources. Running extra specialists by running farms also exacerbates happiness/health...
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    My most profitable axerush ever.

    On normal map scripts, you don't get desert/tundra in your capital's BFC (unless you move your settler).
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    Civ 5 - less units!?

    Like pi-r8, I have my worries about less units cranking up the luck factor. If units are fewer, what's to keep one unlucky roll of the dice from completely squashing your army? See also: law of large numbers. Previously, spamming units was the name of the game. How do you make a chariot rush...
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    Combat odds ...

    Complaining about unlucky streaks, outlandishly wrong claims about probability, analogies with old boxers, and two separate necro's. What a funny thread. :D
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