Monarch is supposed to be one the settings that completely levels playing field anyway. I have seen AI first cities die with rampaging setting turned on...
You have two ways. 1.Find a game that has it enabled, switch it on in custom and initiate the game for 1 turn. Switch back to MoM and go straight to custom game. 2. Edit the code to re-enable the option.
Threat level issue and the way the AI put values to certain tiles. Try opening a game with out barbarians and see if they naturally expand; If they do not, it is a bug. Try blockading 3 side of the AI city with really powerful units and see if the AI move next. They do not half the time because...
If its a specific map script reason because of flavor start, I can check but I cannot answer a prefab ones. I think some the features are supposed to be sacred/hidden features that are discovered or sought out because of the need due to lore.
I took control of each empire separately and ended the turn separately. The only empire that did not freeze on end turn was Bannor. The 5% is if another civilizations/barbarians was attacking Bannor. IF I changed the seed, it didnt matter who I picked.
Edit: I messed with it some more this...
I spent 2 hours testing 1017 one and I found it was Bannor was the real culprit (95% sure). If you change the seed, you bypass the endless lock which makes it really hard to narrow down to the actual cause......
*Uses necromancy skill*
Into the shadows or Cult heal spells seems the bug thats causing the endless loop. Its probably because of the AI grouping the pirate unit with battle commands with the heal spell.
I played it a couple of times and I saw Prespur was take a couple of times and finally endless turn at 340. I need to look for more detail, hopefully I will not have to debug unit turn by turn.
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