Recent content by ds61514

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    Initial Reactions

    One thing I really miss from Civ4 are the huge "swings" that players can unlock as early as Bronze Working. 1. Chop-Whip rush with Axes/HAs/Elepult/UU. I've lost count of how many times this thing has been nerfed, but it's still a (the?) premiere strategy on levels below Deity. 2...
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    How to Win SV on t250?

    To be honest, it's incredibly hard to figure out what the issue is without seeing screenshots of your in-game progress, but I'll try anyways. 1. When do you get your NC? 2. When do you hit Education? 3. What is your BPT at Turn 140 (it should be ~230-280)? 4. What is your BPT at Turn 200...
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    The small things that give you an edge.

    1. Check every turn to see if other civs have luxes needed to satisfy CS quests and/or We Love the King Day. 2. If your worker is moving two tiles over in one turn, best to move him one tile and then build a road/farm/trading post, then move him over to the tile the next turn.
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    Moving from Immortal to Diety ... tips?

    You should try watching Light Cleric's (Elcee's) China playthrough. G&K, but pretty fun! You also don't need 3-4 cities; 2-3 is fine as well. A good mapscript to practice on is Inland Sea; it is like Pangae but less random.
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    Military Tech Builds

    The science tech build is: 1. Philosophy (National College) 2. Education (University) 3. Astronomy if your cap is next to a mountain, Acoustics otherwise (to get into Renaissance) 4. Architecture (Porcelain Tower) 5. Scientific Theory (Public Schools) The fork referenced below is...
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    Can't Put Together the Spaceship. No One Has Won Yet

    Put your parts one at a time inside the capital.
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    help with deity religion based game

    I just completed a Korea Deity Cultural CV (~Turn 269 if you are curious, but I only popped 2 Musicians from specialists so it should definitely be faster...). - As Deau said, without a strong FPT pantheon, getting a religion is rough. But I think it's better for faith to be saved in order...
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    BNW Deity Tier List

    1. They get Artillery at Chivalry. 2. Free Caravansery in every city. 3. Desert Bias (Desert Folkore & Petra) 4. Bazaar gives them a Dutch+ ability.
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    Wait! Excess Food Now Carries Over?!

    The excess food is carried over, but the food that the *NEW* citizen earns isn't added.
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    I play III. Which of IV or V solves the "More Cities = Always Better" problem best?

    1. Local happiness limitation. Although to be frank, local happiness isn't really a limitation anymore, since most local happiness buildings only provide +2 happiness. 2. National Wonders (unlike C4 which required to REX out for National Wonders, Civ 5 National Wonders discourage expansion)...
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    I play III. Which of IV or V solves the "More Cities = Always Better" problem best?

    Sulla's review is incredibly obsolete. Civ5 solves the problem better.
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    No reason to not expand in BNW. Impossible to expand a lot in BNW

    Reasons for staying small compared to Civ V release: 1. Flank protection 2. National Wonders 3. Lower happiness/resource 4. Weaker library, which means you need Unis to unlock more research power.
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    Share Your First BNW Experiences Here

    I noticed that (at least on Deity), Resources for GPT got nerfed. Used to be 7g/30 for "Neutral," now it's 5g/30!
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    Jon Shafer on Civ5- mistakes made, lessons learned

    I wonder if the differences are because Civ 5 vanilla was designed by a computer modder (Jon), while F&K/BNW was designed by a board game designer (Ed). I find most mods have great ideas but are weighed down by bloat & shoddy implementation. The only other game I know that had a "modder"...
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    Going Wide on Deity: A Discussion

    That was Emperor.
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