Recent content by Dual

  1. Dual

    Need help w/Capture and Great General...

    Well, if you have ever done any programming before it shouldn't have too much of a learning curve. I was able to figure out how to do some simple things by looking at what others have done in their mods. Though like I said, I'm not very good at it. Your plan sounds doable to me. I use...
  2. Dual

    Need help w/Capture and Great General...

    That sounds like something you might be able to do in python. When ever a Jinchuuriki unit is defeated, use some python code that creates a new version of the Bijuu nearby. My python skills are a little weak, but I'm sure you could get some help from the code gurus around here. ;)
  3. Dual

    Everquest - Iksar lizardman warrior (9/20/08)

    I was thinking of doing some Vah Shir some time down the line. :D But, I've got some other units I want to do first. And I would love to have some Frogloks in the game for my Iksar to fight too. I'm just not sure I want to tackle modeling and animating something that hard. :lol:
  4. Dual

    Everquest - 27 Iksar Units Pack

    Well, the neck and belly are meant to be a very light tan color. Like a snake's large belly scales. I can see where it looks a little flesh tone now that you mention it though. It would be a simple matter for anyone to change it in the texture though, so I'm not worried. :p
  5. Dual

    Everquest - 27 Iksar Units Pack

    Here are the rest of the Iksar units I had promised in the other thread. :) I made these for my custom civ I play as all the time, and thought I'd share them. DOWNLOAD Like the first warrior unit I did, these are all based on Everquest's race of lizardmen, the Iksar. They are all...
  6. Dual

    Everquest - 27 Iksar Units Pack 2016-10-05

    This is a pack of 27 units based on the race of lizardmen, named the Iksar, from the game Everquest. They are all reskined Firaxis models, with a lizard head and tail added by me. I also modeled a few new weapons for some of the units as well. Some of the animations are a little rough...
  7. Dual

    Tam Mclc

    That's really cool looking! :goodjob: I'm going to have to put it in my game as an UU or something.
  8. Dual

    Everquest - Iksar lizardman warrior (9/20/08)

    Actually, I'm working on making Iksar versions of all the non-mechanized units for myself. They are the custom civ I usally play as in my games, so I want to add some more flavor. :D I haven't done the spearman yet, but I will be soon. I've gotten ten of the units finished so far, and I...
  9. Dual

    Announce your new/updated Civ4 files for frontpage coverage!

    Iksar Unit Pack Artist: Dual Type: Unit Database link: http://forums.civfanatics.com/downloads.php?do=file&id=10791
  10. Dual

    Everquest - Iksar lizardman warrior (9/20/08)

    This unit is based on the Iksar race from the MMO game Everquest. I modeled it after the origional EQ1 graphics rather than how they look in Everquest 2, as I think they look more interesting. The model is the Firaxis warrior reskined, with a custom head and tail attached through the nif...
  11. Dual

    Everquest - Iksar lizardman warrior 2016-10-05

    This unit is based on the Iksar race, from the game Everquest. It uses the warrior's animations.
  12. Dual

    Dual's Sci-fi/Fantasy Buildings

    I just updated all 6 buildings, to replace them with lower poly versions. Messing around with the model export, I found that exporting them as Civ4_Default_Notstripped lowered the number of triangles in the finished nif file by a huge amount. Here are the new triangle counts for the...
  13. Dual

    ModCast #18: "Mesoamerican Galleons"

    Great episode as always! :goodjob: I was sorry to hear about Ken leaving Firaxis too. But working on even just one project for a large game developer like that has got to look good on the resume for future job searches. ;)
  14. Dual

    Bomber edit help

    Open the CIV4UnitInfos.xml file, and find the <iAirCombatLimit>50</iAirCombatLimit> tag for the bomber unit. Changing the number to 100 should make the bomber capable of destroying a unit iirc.
  15. Dual

    If someone could do this one little thing for me, it would be much appreciated.

    It'd be best to put the file into the custom assets folders, there's a shortcut to it in the main BTS directory. Doing that the game will read the changes to the file without you altering the origional file, so you'll have a backup. So, after opening the custom assets folder, open the xml...
Top Bottom