Recent content by Dubmetender

  1. Dubmetender

    [MOD] Genetic Era for Warlords

    go to Assets/sounds/soundtrack/genetic, and play in your music player, hope you like it ;) (Ozric Tentacles, Moksha, Pitch Black_NZ, Massive Attack and Mad professor, Duberman...) Main screen'music by Pitch Black_NZ 0.95 version aivalable on first post in few hours (I need sleep before :D )
  2. Dubmetender

    [MOD] Genetic Era for Warlords

    OK, just wait some minutes, but my ftp is limited to 200 mo, and the mod is 207 mo, so that's not easy ;) Yes, i think so ;) that's a good thing that is option, even i like a lot ALL ot the events :lol:
  3. Dubmetender

    Post map requests here

    :lol: I didn't read "no earth map", sorry :mischief: Maybe someone know a "virgin earth map", without civs, that will help me...
  4. Dubmetender

    Post map requests here

    Hi, i need an earth map for genetic era mod, there is a lot of resources to add, so this is a big work... I want an earth map for 24 civs (warlord civs only on very large map), with located resources, no x;y value... if someone want do that, the map will be included in next mod pack (some...
  5. Dubmetender

    [MOD] Genetic Era for Warlords

    OK, after the third patch (thanks PrimemOver ;) ), i updated the first post with the new link to the mod, i called it V0.82 :) So you can download the full mod with the last changes...
  6. Dubmetender

    HrochMod

    Nice ;) After all, you decide to publish your mod :) Modding alone is not easy, and take a lot of time :goodjob: I will try it next week-end, and come back here to speak about... can't wait to play with the artwork we didn't add in GE :)
  7. Dubmetender

    Terraforming Mod?

    Morokael : try Genetic Era mod, all terraforming that you describe are in (except icebreaker).
  8. Dubmetender

    [MOD] Genetic Era for Warlords

    OK guys, i understood why your game crash, i sent a mail to PrimemOver with explanations for he correct it... Until the nex update (we will name it : 0.82), just play on regular map (Continent, terra, pangeae, archipels and be sure you can accross by the east and west border).
  9. Dubmetender

    [MOD] Genetic Era for Warlords

    :lol: The first post i updated i rename the version in 0.81 :lol:
  10. Dubmetender

    [MOD] Genetic Era for Warlords

    I know that, it's because it's an antigrav unit and the same problem exist for all the antigrav units when they want fight a non antigrav units... In original Civ4, there is no possibility between two units that have differents domains to fight themselves, so the function doesn't work... it's a...
  11. Dubmetender

    [MOD] Genetic Era for Warlords

    OK, MusX, i tried your save and that crash... don't understand what happen, that come from the dll (i am sure of that ;) )
  12. Dubmetender

    [MOD] Genetic Era for Warlords

    OK, i am surprised, that there is a lot of player have game crash... but, for help us (particulary PrimemOver, 'cause i am not C++ programmer), send us (attached files on the forum) your last saves before crash. But with my experience, i can say : one savegame crash on one computer, but...
  13. Dubmetender

    [MOD] Genetic Era for Warlords

    Yes, i am agree with that but i play ONLY on very large map, with 18/24 civs, and marathon speed, and on my old computer (3ghz, 1 gig RAM and 128 Video Ram), that was too much slow :( I know the waiting time was increased by the addition of events, but i didn't think that is too much for...
  14. Dubmetender

    [MOD] Genetic Era for Warlords

    You don't have the right dll, please delete your actual folder, redo download and redo install... that must work.
  15. Dubmetender

    [MOD] Genetic Era for Warlords

    The trouble become from the original Civ4, this game is designed for computer with a lot of RAM and Video RAM, and each time you add something that happen between two turns, the waiting time is increased... I changed my computer after the first release of the mod, for testing it's better, and...
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