Auto Pillage would be super awesome if you could toggle it, or if the promo just allowed pillaging at no movement cost. Right now I feel like half the time it's the greatest thing ever and the other half it's totally detrimental. Being able to cripple someone economy simply by moving units...
Valk has pretty much already stated this, but if you really have a huge issue with having a bad roll you can check new random seed and quicksave the turn before you generate a GP. If you get a healer you can reload. Hell you can even use this to prevent bad combat rolls. Is it a little annoying...
I'm assuming you're playing as the Legion. If that's the case you should start with 3 slaves in addition to your settler. Once you found your city take those slaves and look for a add to city button. Hit that. Pop should go up. If it doesn't there is something wrong, and you should post a save...
I'm pretty sure that this happens a turn before your cities grows and becomes unhealthy.
The 2 :yuck: per pop is obviously a problem, but frankly guys it's been discussed to death. Hopefully they tone it down too 1.5 :yuck: per pop, or find some other way to balance the health system. But...
See at this point the GCs popping forts becomes an exploit to me. If the AI is dumb enough to build a fort next door to their capital by all means use it. But rolling your SoD in, popping a fort for the collateral damage+cultural healing just feels like cheating to me.
Support costs + 1 GC...
If you gave lord D'tesh Cold Immunity you might be able to do it. Get a lot of Chosen with death 2 and spell extension and toss 30+ specters at Auric.
Actually if you have combat 5 it might be an even fight anyway. Auric is 70 :strength: and if D'tesh is 40 :strength: with combat promos he...
I think Blood of the Phoenix needs to remain a one time only thing. Giving it out multiple times(or letting multiple civs complete it) basically extends any game instead of shortening it. BotP is supposed to be an final nail in the coffin or a last ditch effort stay off the inevitable. If...
[wild speculation]
I think he means buying UC votes. Bribing other leaders with cold hard(digital) gold. Which would be awesome. And makes a lot of sense thematically.
[/speculate wildly]
Well the AI seems to ask people about once every five turns to join them in a war. So if it's not doable it's likely that the human player(if nothing else) will get dragged into the war anyway.
Regardless I'd really like to see some of the bad blood civs duke it out.
EDIT: Here's an idea, not...
Could immortality pop up in the event log instead? Like a little "A unit has become temporarily Immortal, but this will pass with time." message. If that doesn't involve hardcoding/isn't too much work, it seems like it would be the best of both worlds. At least we know too look.
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