I think Potato is struggling because was stuck in a routine of playing the same old style;
settling on luxuries and spamming Mangnus chop overflow exploits for the win.
He hasn't got a clue how to adapt and play to the strengths of different Civs.
Please, for the love of god sort out trade routes.
The most boring part of the game.
1. There are way too many. One per trade depot is fine.
2. They are ridiculously overpowered, reduce by 75%
3. Interface sucks. Why not manage them from a single screen?
4. Refresh after X turns is...
I'm also 33 and a Civ player since the original.
5 was just a very bad game.
I hated it, an over simplified insult to the series and I also gave up on it.
Thankfully i gave it another go now it has been radically improved with the expansions.
I'm not sure the players have changed much, more a...
This looks a very good map. I can see fun games with Europeans scrambling to rule the new world! :cowboy:
I would push the continents significantly closer together for both performance and gameplay reasons by shrinking the Atlantic by about 10 tiles in width.
The Azores should also be added...
Scouts cost 25 production and ignore terrain costs but can get raped by barbarians.
Warriors cost 40 production but can kill the barbs.
I have been producing two scouts to explore before the first worker. I use my starting warrior to explore localy until the scouts are produced then send the...
Stacks were an abomination rightly condemned to the past.
Strategic recourses are finite by their nature.
Sliders are not something I miss.
I prefer the way happiness is handled now.
I agree about purchased buildings appearing instantly, 50% faster would be better.
Religion was terribly...
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