I don't follow. The AI handles civ4 better, so the difficulty is comparatively harder. I can play the AI on civ 4 about even (prince or king) and still have a game. If I play civ 5 on prince I almost have to try to make the AI beat me. The Acken mod made those levels more of a game to me, but...
It is one of those things where when people seem really evangelical about something but don't seem to explain why that thing is so great I tend to not to be all that enthusiastic about wading into those waters. Maybe I saw the movie "The Stuff" too many times as a kid.
I've started some games...
Acken minimal balance mod helps the civ 5 AI quite a bit without massive changes to the game.
It makes civ 5 play similar to how you describe k-mod. The levels with little or no AI bonuses became way more challenging.
It is a reasonable progression to explore 5 first, especially until the development cycle for 6 is over.
It is wonderful to be somewhat behind the times when it comes to games. You get to let everyone else wade through the balancing, DLCs and expansions so by the time you get to it the game...
Well, freedom is an illusion caused by the brain's limited comprehension of the nature of time. But that's probably not the issue here.
Is that the vox mod? Probably better to post this in that forum.
Leader choice is always going to be wonky and presents all sorts of unavoidable problems that are impossible to navigate in a way that won't invite criticism.
I think the best move would be to abandon the leader concept. These civilizations were not built on the whim or direction of one...
The community patch has a subforum. You would probably get a better answer there.
That being said, in the regular game the AI civs at the lower difficulty levels tend to struggle with gold. The 9 million one sounds like a bug though.
The best civ game is almost always the one before the current release. The first several years of a new release are basically a sort of beta test. Which can be fun and interesting but the game is going to kinda stink for a while.
Civ 5 complete is a mature game. Civ 5 out of the box was sort of...
My signature move is to think I'm on the unit I'm looking at, then right click path it a few hexes. Then it doesn't move and I spend what seems like ten minutes trying to figure out which unit I just moved.
I can see myself buying the PC version in about seven years. I just tried Acken's minimal balance patch and that will keep me on 5 for another 2K hours or so. Right now 6 won't run on my computer anyway. Then I will barely touch it because I'm getting old and crabby and don't want to deal with a...
As of now it is on most of the day. I'm at home, my job right now is made up of dealing with the occasional urgent issue, and I've a toddler.
So I now and then play a few turns. I had it off most of yesterday and all of today and on steam I'm still at 120 hours over the last two weeks. I've...
Civ 5 really doesn't work for this because of global happiness. There are mods that might help.
The completed version of Civ 4 has a 18 civ world map. Use that and disable non-conquest victory options, and fire away. That's probably what you are looking for.
The same or similar thing would happen when I played a duel map with a bunch of civs. Sometimes one or two settlers would not be able to found a first city. If I stole the settler, the civ would remain in the game until the starting warrior unit was killed.
I didn't have "complete kills" on or...
I hadn't. I erased my last version (33) and installed a new folder.
I erased my current v36 and put in another v36 and now while I still get about 40 error messages when it loads (mostly telling me it can't find something in the asset folder) the game itself is running fine at least so far.
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