Recent content by embryodead

  1. embryodead

    The Sword of Islam: RFC Medieval Middle East

    @Jusos Is it from 1.0 version or latest SVN?
  2. embryodead

    Challenge: Earliest Religious Victories

    Sorry, I forgot many things, including how to mod :blush: Thanks and you're welcome :D
  3. embryodead

    The Sword of Islam: RFC Medieval Middle East

    There's nothing to know about because it's not there, I simply abandoned the idea. Yes, the installer fix is for 1.1, so you don't see it yet.
  4. embryodead

    The Sword of Islam: RFC Medieval Middle East

    It's Rothko's Black on Black ;) Did you do a full update from SVN or downloaded files manually? The icon is there and works fine - it was included in the latest Pak1.FPK (should be dated Nov 10 and have 7 MB size - the old file was 0). What do you mean? WW?
  5. embryodead

    The Sword of Islam: RFC Medieval Middle East

    I removed it and forgot to update the txt file.
  6. embryodead

    Sengoku-mod - Feudal Japan Mod/Scenario

    Well, it only works for standard naginata-armed Sohei and not any other units (such as Mounted or Teppo Sohei). Does that explain it or did it not work for standard Sohei? Hatamoto is considered a mobile melee/bodyguard unit, rather than typical cavalry. Graphics actually vary depending on the...
  7. embryodead

    Actual Advisors?

    Sure it's possible, you just need Python and a lot of text/ideas. Civ5 method would be much easier to implement due to its having its own interface screen. Civ3 method would require a lot of work with all existing screens to move things around and make space for the advisor, and it's bad idea...
  8. embryodead

    Sengoku-mod - Feudal Japan Mod/Scenario

    Leaderboard is not scrollable unfortunately. I might figure out a way to do this one day, but for now, to continue your game you can use Python console to contact the Shogun. 1. Open up the Python console in-game (normally SHIFT + ~ key on top-left of your keyboard) - it should open a modal...
  9. embryodead

    Download & Information

    Wait, what do you mean exactly?
  10. embryodead

    Download & Information

    388 is the correct one. My working version only contains work related to the late start WBS, but so far that turned out be a lot more work than anticipated.
  11. embryodead

    Sengoku-mod - Feudal Japan Mod/Scenario

    Hi there! I've borrowed some soundtracks from your mod :) As for the images, yes they are from KOEI games, both Nobunaga's Ambition and Taiko series. When you expand the dll and add more and more functionality, multiplayer becomes increasingky difficult to pull off, that's why it's single...
  12. embryodead

    Sengoku-mod - Feudal Japan Mod/Scenario

    Hi there, on top of my usual problems I have my right hand paralyzed so typing with just the left one is tough. So is getting anyhting done these days :( I'll try to sum up a few things. I'm looking at 1-2 months rehabilitation to get my hand back now :\ 1. Combat system: it does indeed try to...
  13. embryodead

    Sengoku-mod - Feudal Japan Mod/Scenario

    Try moving the unit into Minor Daimyo borders with arrow keys, not mouse. It should then ask you to declare war. @Others Sorry for lack of replies and activity, I should get more time for Civ4 this week and I'll get back to you.
  14. embryodead

    Python--C++ bridge

    They are sometimes called by IDs, but most common are helper classes such as getUnitList which return a list of player units generated by firstUnit & nextUnit methods from C++. Another common method is getting units from a plot e.g. plot.getUnit(index). But Python itself doesn't reference them...
  15. embryodead

    Python--C++ bridge

    It's done through boost::python library. Python only has access to functions that are exposed to it in interface files, and those match perfectly. getPlayer is defined in CyGlobalContextInterface1.cpp and references getCyPlayer, which in turn is declared in CyGlobalContext.cpp. Other...
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