Recent content by evertebrate

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    darkciv 2

    Oh wow, I hope this doesn't count as thread-necromancy! I am sorry to everyone who waited for this, I haven't been playing civ 4 for over a long time. I was very dissapointed with civ 5 and kinda not into civ games at all anymore. But I uploaded the last version of darkciv2 I still have, I...
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    How does Barbarian Spawning work?

    animals don't own tiles. owned tiles are those that are colored in the team color, including barbarian tiles themself. in the CIV4EraInfos.xml there are two settings: <bNoAnimals>1</bNoAnimals> <bNoBarbUnits>0</bNoBarbUnits> if the second one is 1 then it will spawn only animals in...
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    Modifying faction starting distances.

    what you are looking for is in CvPlayerAI::AI_foundValue its this part mostly: when its normalizing, the starting plots are already chosen and just get shuffled around
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    darkciv 2

    A new version is coming, it's almost done. It's just that I don't have that much time to mod civ4 currently, so I can't give you a date or timeframe, sorry.
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    how to fix your broken gamefont.tga

    I always thought the pixel was a leftover from how civ-2 worked. There it was used in almost all graphics and sometimes served as a coded byte or something.
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    darkciv 2

    were those two colonies? I had some problems with colonies and the leaderhead changes... Thats exactly as intended. having +6 or 7 :) and :culture: from free religion just made it the ultimate religion civic in the endgame. Also in some way you are playing the state, so why should you be...
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    darkciv 2

    I'd like to hear your ideas Anakon, just write me a PM. I accepted the friend request :) Jennvare: Raging just makes more rebels. Your observations were helpful, I changed the max XP from barbs to 17 (one more level) and made rebels only spawn near unhappy cities. (more if you are oppressive)...
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    darkciv 2

    The rebels are random. They appear on non fat-cross tiles without tile improvements. I will probably provide an option to turn these of, although I already weakended them considerably for the next release. The caravans are a big problem for the AI. Wheen I first introduced them the AI would...
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    darkciv 2

    you need to put the mod in the right folder. It wont work from the custom assets folder and it wont work if you rename the darkciv2 folder. Thats just the way civ 4 interfaces work unfortunately... The AI leaders change over the course of the game. Leader traits would not only be confusing...
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    City States!

    Yes! everything I described is already working. There are some problems still however, I'm still figuring out a balanced system of gifts and when you can vassalize a city state. and the AI is not very good at befriending city states so they almost all end up gifting exclusivley to the player...
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    City States!

    I'm currently developing a City State system for my mod and am already quite advanced. I wanted to share some results with the forum and ask everyones opinion. City States are generated on the first game turn. They get some extra resources in their fat cross (for trade), have a simplified AI...
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    darkciv 2

    Updated to version 2.1 Changes: - Two new civilopedia entries, explaining darkciv 2 concepts - Religions are now founded by building their shrines with Great Prophets. Monument has been replaced by Pagan Temple. The five great religions are now Christianity, Islam, Hinduism, Buddhism...
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    darkciv 2

    You are right, I will propably write some more Civilopedia entries for the next version. btw oppressiveness is shown in the civic screen.
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    darkciv 2

    you need to put the darkciv2 folder in your \Sid Meier's Civilization 4\Beyond the Sword\Mods folder.
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    darkciv 2

    Here is a screenshot of all the different crusaders. Of course all of them, except for the Cristian Crusader are improvised "what if" units. Most of them I downloaded here at civfanatics and just added a religious symbol somwhere on the texture.
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