I tried the Aztecs in BNW and had a terrible time.
With the nerf to early-game gold you can't make any decent use of the Jaguar and with how exhausting early warfare has become it will take a good while until you can start a decent war and really use your UA.
Added to that they nerfed the...
I can't agree on that.
In my games there usually are enough dense forests, deserts and tundras around to make a warmonger's life miserable, even right until the end.
Tuning down the Geology here:
I think the OP has a point from a gameplay point of view: Sometimes it feels like the game is just considering the immediate surrounding when generating a starting position. The idea that you'll have to expand to somewhere, preferably not a stark, empty desert...
The Chateau is awesome!
I played as a warmonger and went wide with puppets, so I plastered chateaus wherever I could. My culture went through the roof! The Cheatau is basically a trade post that also produces culture and serves as a fort!
The new france thus has all the power of the old...
While this is a decent strategy the effect is severely enhanced by playing Marathon.
Everything war-related gets a huge buff in the slower speeds, since you can move and attack a lot more before things outgrow your unit's strength. City size for example. If you tried this on normal speed...
City attacks also can go beyond mountains and are not affected by sight in any way. That is odd, to say the least.
Anyone ever tried to conquer a decently sized city with the Great Wall present? Fun times.
I agree that Oligarchy needs a nerf. The OP is absolutely right: The free...
I played a domination game on a huge map once. Was as Shaka on Pangea.
By the end of the game only three civs were left: Chartargo, Japan and the Netherlands.
Japan had fallen behind in tech somewhere in the renaissance, so I planned to kill them last. Cartargo was protected by some...
That is really odd, since compared to CIV4 I feel like CIV5 is a builders wet dream, since the game encourages you to go tall, with a very small number of cities, for most victories. Domination is just one victory type and as of right now it is pretty much the only one that encourages going...
So, a warning upfront: I might be completely off with this post, it is just based on some of those horrible subjective experiences that I had recently. It might not contain even a fraction of truth.
So, since the Start of BNW I have moved up to Emperor, whereas I played mostly on King before...
I usually use one great general to support my troops.
One GG gets to sit in my capital, in case I screw up, and the front-line guy dies.
The rest I use to bust open those annoying choke points that happen whenever the AI gets some fortunate rivers and/or mountains.
I once had quite the...
Usually you have to wage some pretty heavy wars to get to the point where you can own seven efficient cities. Unless you have specific map-types and/or are lucky.
For me going tall usually means between three or four cities, since I don't want to wage any wars when going tall. These cities...
I played venice pretty straightforwards as a warmonger-civ.
Start by going tall and consider building the hanging gardens, to transform the city of venice into a production-power-house. Then Build and army and crush/puppet the nearest neighbour. Ignore trade-routes until this point. Once you...
That is the reason why I made this post:
I capture cities, puppet them and don't get my courthouse. The way I imagined the tennet to work, based on the wording was that every captured city gets a courthouse. Of course, If I leave it as a puppet, it would not have a direct effect. But the...
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