Recent content by Faladh

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    Civ6: A blue-sky vision

    Amazing ideas, many of which I crave for seeing in the next games. However, I started to believe that this 'ideals' games will only be possible if the community work for a long time in a chosen civ version and keep working at it even if new ones come. (Well, we'll still be able to play this new...
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    The Forgotten: The Other Civilizations (BNW)

    That's amazing, I love specially the balance, great and really original leader and civ buffs! =)
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    Linguistics Mod Idea

    It's normal to get very excited with your first ideas, but you should think more about it, and try to create your first mod... You'll see like many things you believe simple and small are actually quite a lot of work!
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    Health and Plague

    You don't know how happy I am to see this! It is exatly what I was missing in Civ5! =D
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    New Middle Earth Mods

    Ahh ok my falt then ... Sorry !
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    New Middle Earth Mods

    Dude, you're in the wrong forum part, any way , in your post time you should click "go advanced" instead of "post Quick Reply" and choose the atachments button (just seach for that you 'll find it ...) Good luck !
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    IndieStone D.U.C.K.S mod

    Nice religion system, making a enterely new religion in this way ia very nice,expecially in in (real) game time! Congratz!
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    [Concept] "Processed" Goods

    I haven't played the civ 5 yet (lack minimum system reqs ... =S ) however I know it could be done in civIV, I'm actually planning a whole mod focuced in this mecanics ( building/unit/promotion needs X (number of?) resources, then 'product' a new (number of ?) resouces. But as I've read here...
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    Iterate buildings

    Ahh I see ... Is because I just have been told about the "<bnolimit>" tag in the building class... but I haven't actually had seached for that, ok so is a much better way to handle with that ... I have a lot more questions in the way my planning mod get form, however I'm forever stucked in...
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    Iterate buildings

    Ahh nice.. ! I ll check again, I probably messed up =p Yes the "isHasBuilding" stuff still exists... At least in some mods I saw with python ... Thanks!
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    Compiling the SDK Issues

    Hi, I'm new to modding, and although I have alot of ideas this is my first time trying to compile the BTS 3.19 source files ... But it seams that I'm having the same problems of 'Gooblah' ... But some how he managed what was the problem... I'm using a AMD 64 x2 ... It seam...
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    Iterate buildings

    Hey, i was seaching in the dll files and couldn't find this : CvCity.getNumBuildings(); function... I know cuz I was needing exatly that ... There is a function similar with CvPlayer ... But no with the city itself... Expecially exposed to python ... No way, without writing functions, to...
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    [MODCOMP] 16 height levels

    Sorry if im ressurrecting the topic, but however this is a thing i've been seaching since I discovered CIV Row of games... There is any work with this add to the game? I can think in a lot of things to be done with this, i'm sure that with the time the map creation engeneering and the ai...
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    ModModder's Guide

    Hey Eugene, Sorry for taking a time to reply. Any way thank you for the answer, I understood that I should probably have to make a adtional tag "<imaxbuildingspercity>" kind of in python or SDK, I just still don't know how to do that. I ll search for some tutorials to do that. Err... I know I...
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    ModModder's Guide

    Hi, I've been a long term viewer of this forum, but haven't the chance of contribute with you yet. I came across some problems while tring to make a mod for RF Erebus, which I chose for this be the current one I'm playing with. The First is how I can make a unlimited amounth of...
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