Welcome, the game has a long learning curve; are you up for it? Wars will be tempting and you will lose a lot before you win. Expanding your civ with settlers and workers is paramount. Figure out the relationships between food and growth, production shields and building things, and then there...
Sounds like your looking for something similar to the financial breakdown on the F1 screen, not going to find it in the game other than the minimal information given with a left click of an unhappy citizen in the city display.
I'll take a shot at a list of the plus and minus factors: On the...
I don't care for the pollution of cities over 12 so I keep my hospital building to my capital and forbidden palace city, and if I have the opportunity to build the IronWorks in a core city. I cap the population at 20 for these to maximize production.
There's no right answer to most of your...
No ones asking the question about what 'Asian market only' means? Can you limit any online game to a geographic area?
I can imagine not building a global map until necessary. Each player's world would be there own island/valley/patch of prairie and each player's world would expand as...
The message 'Its too crowded' is the first of many causes of unhappiness. You can deal with it in many ways, the happiness slider, entertainers, city improvements, luxuries, where do you want to start?
Don't be in a rush to know everything about this game, the learning curve is long and as step as you want to make it. The biggest change for me was when I mapped out the relationship between population and the results of putting them to work: You get food, production and commerce. From food...
Taxmen, priorities again, they add to your gold per turn. Can't remember the last time I used them.
Back to citizens takes an empty tile or building a worker/settler.
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