Recent content by Finarfin

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    [R&F] City-States Expanded

    Thanks. I actually had started going to that link, but when I saw the logo start to load I thought I was already downloading the main mod (which I have). I guess I just have to think a little harder next time!
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    [R&F] City-States Expanded

    Maybe I'm blind, but I don't see a link to the compatibility patch anywhere.
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    Quick Questions and Answers

    This doesn't make much sense then. The numbers don't change on which city is originating, i.e. you would expect the values next to the left and right arrows to reverse but they don't.
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    Quick Questions and Answers

    2 questions: 1) Does the cost of purchasing what you are currently producing not decrease based on how much production you have already put into it? 2) What do the left and right arrows on the trade routes mean? I only have 2 cities and I look at available routes and they both show the same...
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    Requests for new components (and features)

    EF is on to my train of thought with this one, as my goal is to ease city management by seeing at a glance which city is working which tile. However, being able to reassign that from the main map screen would be even better!
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    Requests for new components (and features)

    This is something I'd like to see, though I don't know if it's possible. When selecting a city's bar on the main map I would like to have all of the tiles currently being worked by that city highlighted.
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    BUG Options button in the top left corner... how do I turn it OFF?

    The mantis. The lady bug looks too much like the Weatherbug app or whatever that thing is called.
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    BAT Feedback Thread

    Any update on this? And, FWIW, I am also experiencing crashes when using Exit to Main Menu. I don't know if you guys tracked this bug down yet or not.
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    United Nations Resolutions

    By requirements I mean the conditions for a particular vote to appear. The AP specifies what conditions are required to declare war, stop trade, exchange cities, etc. But it doesn't tell you what the requirements for these motions are for the UN.
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    City Governors Question

    If you set the governor to handle production is there anything that he won't build? I was surprised to see that he will sometimes rush production but will he build things like workers and wonders?
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    United Nations Resolutions

    According to the BtS Civilopedia it can, but it doesn't tell you what the requirements are.
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    Who would they eat?

    Don't worry. The people being ridiculed are all dead and probably won't take offense at any of this.
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    Ce/se

    So with SE would you just keep enough people working to make sure the city has enough food to continue growing?
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    Ce/se

    What do these mean?
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