Thanks. I actually had started going to that link, but when I saw the logo start to load I thought I was already downloading the main mod (which I have). I guess I just have to think a little harder next time!
This doesn't make much sense then. The numbers don't change on which city is originating, i.e. you would expect the values next to the left and right arrows to reverse but they don't.
2 questions:
1) Does the cost of purchasing what you are currently producing not decrease based on how much production you have already put into it?
2) What do the left and right arrows on the trade routes mean? I only have 2 cities and I look at available routes and they both show the same...
EF is on to my train of thought with this one, as my goal is to ease city management by seeing at a glance which city is working which tile. However, being able to reassign that from the main map screen would be even better!
This is something I'd like to see, though I don't know if it's possible. When selecting a city's bar on the main map I would like to have all of the tiles currently being worked by that city highlighted.
By requirements I mean the conditions for a particular vote to appear. The AP specifies what conditions are required to declare war, stop trade, exchange cities, etc. But it doesn't tell you what the requirements for these motions are for the UN.
If you set the governor to handle production is there anything that he won't build? I was surprised to see that he will sometimes rush production but will he build things like workers and wonders?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.