Number of turns does matter - the highest score I had was some duel map/advanced start I won in some idiotically small number of turns because I took the 5 mech infantry you get to start the game, found the AI, built a single city in range of a Stealth bomber and took his only city - 15k+ score...
Option A for me would be a new victory condition goal.
Option B (for me but not sure if it would work at immortal) but at Emporer I would usually head immediately for crossbows and upgrade a few archers asap. Find some defensible bit of land/border and "pull" the AI into burning off some...
I don't know if the last patch changed much but my policy (and a LOT of other people) before the patch was to never DoF anyone, ever, for any reason.
As you experienced there are severe chain reactions which cascade from pissing off the wrong AI at the wrong time - and since the game is...
I knew I was aiding a faster GA but when they're running +20 :D I'm only improving their GA timing by 20% or so (at least for the first one). Since I had enough silver to keep one for myself AND sell one to every AI on the continent I was basically trying to decide if 136 gold was worth that GA...
Playing my first real game since the patch. Dropped down to King just to get a feel. I'm playing France, nearby is England, America, and Persia. I moved my opening settler and I have at least 4 silver in my first two rings (and being France I have them ALL in range very quickly).
England...
Given other difficiencies at launch I think the score at the end was probably something one of the programmers threw together 15 minutes before going home one day. It doesnt seem to take into account difficulty level at all nor any modifiers such as raging barbs/no huts/etc.
In short it...
I liked how you showed the synergy between the GA and your attack strategy. I've used extra GG's to push GA's as well - I have rarely found a need for 2 generals.
Having said that I was shaking my head about how few units the AI had. I've been working up to Immortal lately - my starts are...
The first King/Cultural win I got I was paranoid the entire time that I would get jumped as I neared victory so I wasted some time getting artillery up so I could try and hold them off - never happened.
I've won OCC cultural wins at Emprorer - no military to speak of. I assume I may have...
I've been mid/late game with certain civs and had them with barely improved terrain. One game it was China with 12+ cities (I was attacking with cav/rifles/cannon or something similar so it was well into the game) - she was still banking hundreds of gold per turn but probably 85% of her...
Holy crap I just learned something :goodjob: I pretty much always took the trade window as gospel and if it said silver (1) I just assumed I only had that one available and if I traded it I was looking at -5 happy - if what you're saying is true and I have a CS supplying silver I can actually...
The one time I observed this bug was when the last tile I needed to build the road on had a CS unit standing on it. I was at war and the CS had declared as well, it moved one unit one hex outside its territory and stood there for 20+ turns and never moved (thanks for all the help).
I built...
Well the penalty for the player if you are negative on a strategic resource is -50%. So if I had 5 swordsman but only 4 iron all my swords will have -50% in any fight. Of course that means one of them is likely to die almost immediately pushing me back to 4/4 and thus out of the penalty zone.
If the AI is actually using more of the resource then it has, then yes it will suffer a penalty. You can force a similar situation if you get into a war with the AI by moving a fast unit behind his lines and pillaging his iron or horses as well - unless the only source the AI has is near the...
Yes the mine will give you 4 iron - you can do anything you want with it but unless you get iron from another source 4 is all you will ever have.
Trading 3 iron will mean you only have 1 for yourself - one legion - in 30 turns you will get those 3 back to trade again or use yourself.
You can...
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