Recent content by futurehermit

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    Metavariables and odds of winning a map

    Yeah, I like "ability to control situation" better than "competition for land." If you are isolated, you have very little control. If you have two aggressors who hit you early, loss of control. etc. And, I don't think it just has to be one metavariable that explains everything. There could...
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    Metavariables and odds of winning a map

    Well, fair enough. Let's not think of it as win or lose, but rather easier or harder. Some games I "lose" I might win in the long run, but may have ground into an uninteresting slog that I don't care to play out, etc. My main interest is what are the metavariables that moderate the difficulty...
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    Metavariables and odds of winning a map

    This is something that has been percolating in my head for a couple years now. Over the years I have mostly played standard continents maps on normal speed. Last few years have been on Emperor. The reason I've been thinking about this is that -- assuming the same leader -- there are some maps...
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    Optimal city for caste-pacifism scientist specialists

    Popping a few GSs from early small cities is great, but once a city pops a GS, better to then convert it to a cottaged (or production) city, as it is unlikely to produce a second GS for you, assuming you have other cities running specialists. Once a handful of cities pop GSs, then you are...
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    Why not both stacks and 1UPT? Lessons from other games

    This is essentially what I was suggesting in my original post :) Endless Legend lifts the HoM&M combat battlefield (as I understand it, I've never played HoM&M, but that is what others have said). I think it would be the perfect compromise for getting 1UPT in the game, but off the strategic...
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    Why not both stacks and 1UPT? Lessons from other games

    Yeah, good call. I've played the board game, but forgot about that. Definitely along the same line of thinking.
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    Why not both stacks and 1UPT? Lessons from other games

    Just put my first 20 hours into civ6. It's ok so far, but some disappointing things carried over from 5. Rather than simply revisiting the stacks vs. 1UPT debate, which has its own threads, I wanted to suggest a different, blended take on the matter. I love stacks. I've played cIV for the...
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    How does one use Imperialistic trait effectively?

    Creative leaders (Zara, Willem, Cathy) also do quite well in the hands of the AI. Zara in particular always a threat. Like the others have mentioned, I see imperialistic as more of a REXing trait, best paired with an economic trait. I don't really enjoy the Romans, but JC is a strong leader...
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    HA rushing

    I usually expand to 3-4 total cities, as it is good to be able to pump units from a few spots. I wouldn't go with less than 3 unless there were unique conditions. I would tech pottery/writing to build up a modest economic infrastructure but then straight to hbr/archery (NOT alpha/math first...
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    Temple of Artimes - City-wide or Civ-wide?

    the GPP from the ToA, while mixed, is a pretty strong benefit as well
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    Where to settle the 4th city?

    With copper between you and England, England should be smarting from your axes already
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    TGL + Settlerspam vs. Everything else (watery map)

    I'm not disagreeing with you on your central thesis -- GLH >>> Pyramids when you have a watery map or a lot of coast. Just clarifying some of your supporting arguments :)
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    Asoka & Capitulation...

    vassal mechanics are one thing I would've liked to have seen improved before support for the game was complete :(
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    TGL + Settlerspam vs. Everything else (watery map)

    Sure, but you should clarify then. Could be a difference in difficulty level, but when I build GLH on emperor, I can't guarantee 4c foreign TRs right away, whereas the +3b from rep kicks in right away. Also, the whole point of :) from rep being good is that, if you're in rep, you obviously...
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    A decade of Civ IV - Thank you!

    Never stopped playing it, though I stopped posting here for quite a few years. Based on sheer hours logged and years played, I have to rate this as the best game I've ever played, bar none. It is faaaaaaaaaaaar superior to civ5 imo. I've enjoyed 5 at times (not at launch, that is for sure)...
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