Recent content by GatlingGun

  1. GatlingGun

    [Map Script] PerfectWorld2.py

    That's interesting... but the point is still that I had a city on prince that was barely growing... and by settling in-place, I didn't have any other resources besides horses in the cross. There was iron if I moved 1 square north, but you don't know that in 4000bc. I still would say we need...
  2. GatlingGun

    [Map Script] PerfectWorld2.py

    Ok, this makes sense based on what I saw in that game as India with only one grasshorse... I personally think the minimum should be at least one FOOD resource... ideally you should get a minimum of two resources... one food and maybe something else... otherwise you would could be in the...
  3. GatlingGun

    [Map Script] PerfectWorld2.py

    Indeed, this was prince / bbai. In this case, I think the plot sweetening was justified given the small room I had to expand in... although I'm not sure if you even consider expansion when you bump starting bfc values. I'll have to look at the source sometime. I've had PW starting plots in...
  4. GatlingGun

    [Map Script] PerfectWorld2.py

    There really is no reason why you can't learn it, if you're willing to put the time in. One of the best python books available is online for free... http://www.diveintopython.org/
  5. GatlingGun

    [Map Script] PerfectWorld2.py

    Cephalo mentioned plot sweetening above.... Speaking of plot sweetening, this is probably the best start I ever had in Civ4... using the latest version of perfect world... 4 crabs, 1 corn, 1 clam, 1 cow and spices thrown in there to make it taste great! Incredibly, I wound up loosing this...
  6. GatlingGun

    Balance and Gameplay discussion.

    Regarding the str 4 axemen... I would agree that this causes some gameplay changes I'm not sure whether I like... for instance... vanilla axes could usually defeat a defending chariot LoR axes have a hard time killing a defending chariot Defending chariots are presumably stationary... I think...
  7. GatlingGun

    [UXP] Legends of Revolutions

    This is what appears to be a cosmetic bug near a city called Huaras, a Viking city just south of my land (I'm playing as Pacal). Using the LoR 0.9.2 test build, I see a large red blob East of Huaras... See the save below.
  8. GatlingGun

    RevolutionDCM for BTS

    Is the bug occuring in python or in one of the dlls? I have quite a bit of generic python expertise if that helps... although my knowledge of civ infrastructure is close to nil
  9. GatlingGun

    [UXP] Legends of Revolutions

    Ok Phungus, I'll ask jdog to look into the leader swapping issue. However, I got to a point in that game where I got an indefinite hang... this time it was right after Julius Caesar was wiped off the map... I don't know if it's a coincidence or what... To replicate the problem, load this...
  10. GatlingGun

    [UXP] Legends of Revolutions

    Ok this is a bit strange... I started a game with the LoR 0.9.2 test build and started with Louis on my borders... Later I declared war on him and he went through some revolts... however, I don't think this caused his leader to change. As the war progressed, I noticed that he became...
  11. GatlingGun

    RevolutionDCM for BTS

    ok... I moved the thread to the Barb mod page
  12. GatlingGun

    [PY MODCOMP] BarbarianCiv - Barbarian cities settle down into full civs

    Hi Jdog, [ I originally posted this in the RevDCM forum, but Glider suggested that I post this here ] I'm playing a Noble game, standard map size, Epic game speed, PerfectWorldRevDCM map. I only recently started playing with the Barbarian mod turned on... however, I've been a bit surprised by...
  13. GatlingGun

    RevolutionDCM for BTS

    Hi Glider, I'm trying to understand whether there has been some discussion in the past about how powerful the barb civ armies are when they become a minor tribe... I'm playing a game right now where Kublai shows up with this largish stack in 250BC... I have exactly three cities... how does this...
  14. GatlingGun

    [UXP] Legends of Revolutions

    Um no, if you wb in a spy then SF can capture the city. Seriously you might think about giving more careful consideration before you make dogmatic decrees like "I'm not going to bother..." In this case you have inconsistent behavior because SF can capture a city if it has a spy and can't...
  15. GatlingGun

    [UXP] Legends of Revolutions

    ah ok... then why not make SF behave like air cav, which also can't capture cities? If an air cav kills the last occupant, it will wait outside the city instead of entering it.
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