Recent content by GoodRevrnd

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    New Beta Version - August 19th (8-19)

    Ya, I think Portugal is crazy strong, but there are some key points in their development where if you double down on maximizing their potential you could really expose yourself. It's probably only an exposure if there's a military AI to threaten you though.
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    New Beta Version - August 19th (8-19)

    I probably should so there's some degree of specific strategy to work toward and actually understand the game. Let me be clear, I am NOT saying "lol game's easy." I just found the happiness glut odd. I've never really been genuinely successful in VP, I always just manage to plod along in...
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    Quick Questions / Quick Answers

    Can I modify something so there's a speed between Standard/Epic? Everything blows by in Standard but Epic is just a little too slow, especially worker improvement speed drives me nuts.
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    New Beta Version - August 19th (8-19)

    I've pretty much always played on King. I probably need to bump up one just so I'm forced to focus on military a little more proactively. Ethiopia / Tradition / Fealty / Epic / 8-6. It was an isolated start, with fairly high lux diversity. I sat at 5 cities for a while but grew it to 7...
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    New Beta Version - August 19th (8-19)

    Is it? I last played builds probably around Jan-Mar timeframe and now it seems like happiness is far too easy, at least thru midgame. But I'm also really bad at VP and don't understand a lot of concepts so since I still get crushed in other ways it could just be I'm unnecessarily diverting too...
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    Moving production and food.

    This is an ability I've wanted since Civ 1. We'll see how it works though.
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    Dll?

    I would think this would *have* to have been asked and answered by now, but my admittedly cursory search turned up nothing. Will Firaxis finally give the modders the DLL with this expansion so we can see some truly incredible mods?
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    Featured Games

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    Armies

    We still can't seem to settle on distinctions between modern vanguard, bread and butter and paradrop. Maybe we need mech inf = standard, paratrooper = paradrop, reduced strength, 2 move, no terrain move cost (and I'd call them commandos since it's super generic), and National Guard (new unit) =...
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    Combat Roles

    Well, that's sort of true. It crossed my mind and is probably something that should be skipped over until we can change resistance timers.
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    Declarations of Friendship

    This. Also, instead of that flat 10%, use flanking bonus w/ DOF partners.
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    Capturing Cities

    I always hated the puppet spam strategy and thought it was a dumb mechanic. You see all the Vanilla games where conquerors end up with more puppets than actual cities and it just seems incredibly uninteresting to me. An empire should collapse under the weight of that many puppets, and while...
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    Combat Roles

    I don't like reducing operational range. I think reducing the number of planes stacking per city is a good idea though, with options to increase through certain buildings (like military base). It seems like limited city air units had to be intended in some way otherwise why have carriers with...
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    5 Most Fun & Addictive Leaders - Summer Edition

    Oh wow, that would be a fantastic system. Some sort of flat resistance time and then assimilate the pop at x/turn. Wouldn't matter how big the city was then.
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    Combat Roles

    To be fair, that was a different discussion at the time. I was particularly focused on move speed 2 paradroppers as vanguards. Now we're talking about MS4 with a +1 promotion 95% of the time = MS5 which completely changes the dynamic. I really think the (current) MI need to be dropped back...
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