Recent content by Gort

  1. Gort

    [GS] New patch: AI walled city attack experiment results

    As there's a new patch with exciting promises such as "AI now builds and uses aircraft more effectively" and "If an AI can take a city this turn, don't try to defend your units first in the process" I thought I'd re-do my traditional AI test to see if the AI can beat an opponent who doesn't...
  2. Gort

    Why Civ 6 AI is terrible - Part 1: Wonders

    I always wonder if Firaxis would be better off just abandoning the concept of an AI that plays the same game as the player. Civ 7 just has the player alone on an empty map, then 1206 AD hits and Genghis Khan spawns East of their empire with 40 screaming hordes.
  3. Gort

    Why Civ 6 AI is terrible - Part 1: Wonders

    The AI builds space victory buildings in games with the space victory disabled It uses policies with zero benefit to itself, like Colonial Taxes (+25% gold in cities not on your original continent) when it has no cities not on its original continent
  4. Gort

    [Vanilla] The AI still can't take walled cities

    It's a shame you didn't get a closer look at their progress. It's possible the expansion has patched AI and the vanilla game has the old AI.
  5. Gort

    Is AI still brain dead?

    Regarding the vanilla patch: I decided to work out if the AI could take cities with walls now. I used the following setup: * Domination victory only * Duel size map * Pangaea * Information era start * Deity difficulty * Online speed * Aztec opponent * Delete all starting units except for...
  6. Gort

    [Vanilla] The AI still can't take walled cities

    If the issue really is "AI is too scared of warmonger penalties to take the undefended final capital of the game" (which is bad AI already), then you'd think that would prevent them sending units into city strike range of the city they've decided not to take.
  7. Gort

    [Vanilla] The AI still can't take walled cities

    They were definitely using bombers last patch. Though in one of my previous tests I had an encampment and they just bombed that over and over and over even when it had no health... The nuke was new for me, not seen an AI use one before this test.
  8. Gort

    [Vanilla] The AI still can't take walled cities

    At the very least the spaceship stuff should be disabled if science victory is disabled.
  9. Gort

    [R&F] Anyone getting attacked?

    Yeah, the AI still builds spaceship parts if you disable the space victory, so disabling non-domination victory conditions just makes the game easier for the human.
  10. Gort

    [Vanilla] The AI still can't take walled cities

    OK, let's go through that point by point: Even if this is the case (which sounds like a big AI flaw in itself), shouldn't the AI be able to turn that around in over sixty turns of double-speed gameplay? Also, my civ has no units in these tests - the AI should be able to defeat me with only the...
  11. Gort

    [Vanilla] The AI still can't take walled cities

    Because that would leave out the many times the AI could have taken the undefended city but did not. More information is better than less information when you're making an argument. 1. I have no units in this test. There's nothing to distract the AI from attacking my cities. 2. Science victory...
  12. Gort

    [Vanilla] The AI still can't take walled cities

    I decided to work out if the AI could take cities with walls now. I used the following setup: * Domination victory only * Duel size map * Pangaea * Information era start * Deity difficulty * Online speed * Aztec opponent * Delete all starting units except for rangers and one settler, found only...
  13. Gort

    [Vanilla] Base Game Patch Notes (February 2018)

    Ah, that would make sense. Any idea how much of the rest of the patch is missing?
  14. Gort

    [R&F] Small things you have noticed on playing

    Those are kind of the same thing though. If the AI doesn't know how to use the new features, that's an AI deficiency.
  15. Gort

    [Vanilla] Base Game Patch Notes (February 2018)

    I still see the "Sack" policy card. What's up with that? I'm using no mods and completely reinstalled the game to play the patch, so it shouldn't be any legacy stuff from previous versions.
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