As there's a new patch with exciting promises such as "AI now builds and uses aircraft more effectively" and "If an AI can take a city this turn, don't try to defend your units first in the process" I thought I'd re-do my traditional AI test to see if the AI can beat an opponent who doesn't...
I always wonder if Firaxis would be better off just abandoning the concept of an AI that plays the same game as the player. Civ 7 just has the player alone on an empty map, then 1206 AD hits and Genghis Khan spawns East of their empire with 40 screaming hordes.
The AI builds space victory buildings in games with the space victory disabled
It uses policies with zero benefit to itself, like Colonial Taxes (+25% gold in cities not on your original continent) when it has no cities not on its original continent
Regarding the vanilla patch:
I decided to work out if the AI could take cities with walls now. I used the following setup:
* Domination victory only
* Duel size map
* Pangaea
* Information era start
* Deity difficulty
* Online speed
* Aztec opponent
* Delete all starting units except for...
If the issue really is "AI is too scared of warmonger penalties to take the undefended final capital of the game" (which is bad AI already), then you'd think that would prevent them sending units into city strike range of the city they've decided not to take.
They were definitely using bombers last patch. Though in one of my previous tests I had an encampment and they just bombed that over and over and over even when it had no health...
The nuke was new for me, not seen an AI use one before this test.
Yeah, the AI still builds spaceship parts if you disable the space victory, so disabling non-domination victory conditions just makes the game easier for the human.
OK, let's go through that point by point:
Even if this is the case (which sounds like a big AI flaw in itself), shouldn't the AI be able to turn that around in over sixty turns of double-speed gameplay? Also, my civ has no units in these tests - the AI should be able to defeat me with only the...
Because that would leave out the many times the AI could have taken the undefended city but did not. More information is better than less information when you're making an argument.
1. I have no units in this test. There's nothing to distract the AI from attacking my cities.
2. Science victory...
I decided to work out if the AI could take cities with walls now. I used the following setup:
* Domination victory only
* Duel size map
* Pangaea
* Information era start
* Deity difficulty
* Online speed
* Aztec opponent
* Delete all starting units except for rangers and one settler, found only...
I still see the "Sack" policy card. What's up with that?
I'm using no mods and completely reinstalled the game to play the patch, so it shouldn't be any legacy stuff from previous versions.
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