Not positive on this, but it may work. Find the Quo_Governors_Code.sql file in the Gameplay folder of the mod. Disable all the text and it will probably revert to the original governors. If it doesn't, then you'll need to reinstall, or just make a copy of the original first so you can copy it back.
Hi, Isau. This is not on topic, but I'm curious. Are you the same person who has the "Quo" mods in Age of Wonders III? Or is it just a spurious coincidence?
Edit: Disregard the following error message. I realized recently that I was somehow getting cross-contamination in my log file. By deleting the file before testing again I was able to get a clean file. This is weird since it is supposed to create a new log when you start a new game.
Original...
Where does your info come from? He stated before that he was waiting for the new modding tools, so it's my hope and expectation that an update is still coming.
You know I had just been thinking it would be nice to have a more dynamic map with changing terrain. Aforess had created something similar to this back for Civ IV. I'm glad to see a feature like this again. The other thing that has always bugged me is that if you harvest a resource it is gone...
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