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hokath's latest activity
hokath
reacted to
Uriel585's post
in the thread
VoxPopuli Modpacks (last update: 4.7.3)
with
Like
.
Multiplayer feedback with the version: 4.6.2_VP_Only (no EUI): I (and 2 other players) have played at least 12 long games (300+ turns)...
Today at 4:11 PM
hokath
replied to the thread
Reforestation for VP
.
Joey's playing with another mod. Sadly the way this code works is that the forest is like an improvement, so it will kill off the...
Yesterday at 11:59 AM
hokath
replied to the thread
3rd and 4th Unique Components for VP - Official thread
.
It's not possible to give it a Great Admiral AI with workboat AI secondary like how Legions etc. kinda have two AI? Also the model, am I...
Friday at 5:33 PM
hokath
reacted to
DanielSPoA's post
in the thread
New Version - 4.7.3 (April 28, 2024)
with
Like
.
guys, I may be in need of desperate help. Just installed the newest version (haven't played in months) and its crashing the moment it...
Friday at 12:55 AM
hokath
reacted to
lemonpoet's post
in the thread
New Version - 4.7.3 (April 28, 2024)
with
Like
.
Got it "fixed", apparently all I had to do was switch to DX10/11 in the launch. Guess my laptop doesn't like DX9
Thursday at 2:28 PM
hokath
replied to the thread
[Vote]
(7-89) Polynesian Moai Yield Changes Revote
.
My thought process is something like: Legen's is +3 yields on top of the base proposal (which is +2 tourism -1 gold) and one of those...
May 1, 2024
hokath
replied to the thread
New Version - 4.7.3 (April 28, 2024)
.
I haven't experienced/heard of that, but I guess you can try non-EUI version and see if it stays around. Since you just changed...
May 1, 2024
hokath
replied to the thread
[Vote]
(7-16) Kidnap Specialists Mission Proposals
.
That's a fair argument: to maintain the capital lock we should increase to +/- 2 GPP
May 1, 2024
hokath
reacted to
Unit 371's post
in the thread
New Version - 4.7.3 (April 28, 2024)
with
Like
.
Long time lurker, here to say this is the most fun Civilization mod I've ever played. Massive thanks to the creators and curator of this...
May 1, 2024
hokath
replied to the thread
[Vote]
(7-01) Make Villages Buildable on Marsh
.
May you all experience an abundance of marsh starts. Maybe with sugar monopoly and some jungle. And no deer.
Apr 30, 2024
hokath
reacted to
ma_kuh's post
in the thread
New Version - 4.7.3 (April 28, 2024)
with
Like
.
All part of the anti-marsh agenda, no doubt.
Apr 30, 2024
hokath
replied to the thread
New Version - 4.7.3 (April 28, 2024)
.
There are a few too many hills, agree.
Apr 30, 2024
hokath
replied to the thread
[Vote]
(7-16) Kidnap Specialists Mission Proposals
.
I might agree but Stalker ran the numbers and it's clearly not anywhere near the power level of Steal Tech.
Apr 30, 2024
hokath
replied to the thread
New Version - 4.7.3 (April 28, 2024)
.
We added around half of them some time ago. You can always talk to the authors about proposing more additions at the next...
Apr 30, 2024
hokath
replied to the thread
New Version - 4.7.3 (April 28, 2024)
.
The new pantheon on paper is approximately equal to Stars and Sky for mine/quarry tundra monopolies. What I mean is it gives an...
Apr 28, 2024
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