Recent content by humbe

  1. H

    [MoO] Master of Orion II: Game of the month 2017.07 - Ferengi

    Thought I'd try to post a Moo2 Gotm and see if there was any interest for it. https://drive.google.com/…/0B3aLIYuTrQLMbGREd3Bsd2Vxc…/view… A supernova has just laid waste to a section of space within the gamma quadrant. Myth has it a great old race used to live there, which could be a source...
  2. H

    Civ 1 Advances chart

    I use Nethog's tech tree. A bit messy with all the dependencies, but nice to have it visible. But your looks nice too with the logos for units and everything. http://thelastweblog.com/wp-content/uploads/2011/04/civtree.gif
  3. H

    Max Number of Cities?

    There's a limit to how many cities you can make using a map editor like jCiv too if I remember correctly, which is likely the same limit. I think it may be 100 or so. With the addition of angry citizens in later versions of the game though, if you play Emperor, I don't think you'd want to get...
  4. H

    JCivED - a toolbox for Civilization

    I noticed that if I have save game in slot X already open, it hangs if I try to open another instance from the same save game slot. Works fine if I close the other window first.. And also, if you open too many windows, each subsequent window gets further down to the right, and eventually outside...
  5. H

    You have unleashed a horde of barbarians!

    The distance algorithm Darkpanda talks about, I haven't managed to match up with the game. I've found tiles I've calculated should be close enough to get unit, but then it ended up not being so. So either the distance algorithm is not exactly right, or I have misinterpreted how it works. But...
  6. H

    You have unleashed a horde of barbarians!

    Darkpanda figured out a lot of that from the code: http://forums.civfanatics.com/showthread.php?t=510312 All hut outcomes are random when you enter them, and you can "cheat" by knowing how the RNG works to get the outcome you want. If not, you can try to only get huts close to cities to avoid...
  7. H

    2014 CiV1 - THE SPACE RACE CONQUEST (Ver. 3)

    Took a quick test with the save without huts DarkPanda supplied. Finished 1440 BC. Plenty room for improvement, but a finish within 2000 BC sounds rough. Turns are flying by early to get the first cities up and running. Wanted to see ballpark what time it took, to be able to know a bit about how...
  8. H

    JCivED - a toolbox for Civilization

    That's quite an awesome tool DarkPanda. Never tried it before now. Any way to hide huts/units so one see what terrain exist behind them? Waiting for that next space race conquest. Guess I'll have to prove I can do something else than tweak huts :) Why are the map formed as it is anyhow? I can...
  9. H

    2014 CiV1 - THE SPACE RACE CONQUEST (Ver. 3)

    Sounds like you want to make a new version without huts to prevent hut strategy. It is a bit silly that the optimal strategy is just to pop the correct huts and then you're done, so I kind of agree. Additionally, it's cumbersome to get what you want from huts. :) However, why is difficulty set...
  10. H

    TerraForm -- a map editor for CIV dos

    Poor man's solution. Create a lake at every hut location. No fan of my space strategy? :D
  11. H

    2014 CiV1 - THE SPACE RACE CONQUEST (Ver. 3)

    Hmm.. Think you tagged wrong in your high score. Listed as 3020 BC when I launched in 3100 and populated AC 3080 BC. I can share some info (taken from memory so bare with me if a number is a bit off) I had one try (with some saving and loading, but no replaying of many turns). But planned...
  12. H

    The tools of the trade

    #54 - Be wary of the tips given here. Many are situational or non-optimal. Just because it works, doesn't mean that something else isn't better. #55 - All acquired techs count towards cost of next tech, with the exception of the techs you start with. Plan ahead and don't tech or trade for...
  13. H

    The (not so) random turns of anarchy

    I'm pretty sure the number of turns for revolution is not decided by random number generator when you go for a revolution. I have many times saved the game and tested when I can select a new gov, and regardless of what else I did in the meantime after loading, this time did not change. I...
  14. H

    Earliest space victory possible

    Did a good run of the space race conquest linked above by Goldberg and posted 3080 BC spaceship result there. Next I think is to go for a real game as I started out with, to see how much more to actually build the spaceship and battle barbarians and opponents.
  15. H

    2014 CiV1 - THE SPACE RACE CONQUEST (Ver. 3)

    Launched spaceship in 3100 BC. Arrived at 3080 BC. Finished Space Flight in 3200 BC but had invested a bit too little into production, so used a couple of turns to get Apollo built. Should likely have taken another Tribe early on. I think it should be possible to shave another 5-8 turns of the...
Top Bottom