Recent content by Ikaros82

  1. Ikaros82

    Cultural Victory not triggering

    Done. Thanks.
  2. Ikaros82

    Cultural Victory not triggering

    Thanks. I did not find any reference to this in cultual victory entry of civilopedia..
  3. Ikaros82

    Cultural Victory not triggering

    Hello. I'm playing multiplayer version of this fantastic mod (vox-populi-20-05-3). Yesterday the Germans (AI controlled) where influential (purple) on all other civilization. They were also content / happy (+51). Thay had an ideology, but there were no World Ideology still. The United Nations...
  4. Ikaros82

    Not enough wars?

    Thanks, I'll try with version 17.11. Anyway, where can I edit xml files to change aggressiveness of civilitazions, just in case?
  5. Ikaros82

    Not enough wars?

    Hello. I'm currently playing with MP Modpack 9.19 and I sense there are too few wars in the world. For istance, in my current game, I'm in Reinassance era, and there was just a single war so far, started by Shaka. Continents are crowded with AI units, covering almost every single cell. I played...
  6. Ikaros82

    Canals and Tunnels

    You're missing the point of my idea :) There is an initial expense to build Anyone who travels through your canal pays you a fee
  7. Ikaros82

    Canals and Tunnels

    Hello! Don't know if this is the right place to post, but I have an idea.. It would be nice to have the possibility to build canals, like Panama or Suez. The concept idea is: There is an initial expense to build Anyone who travels through your canal pays you a fee The expense...
  8. Ikaros82

    Community Patch - Modpack (Multiplayer Compatible)

    This mod is awesome and I thank you very much for it! Unfortunately, during advanced games, even with small or standard maps, it takes so much time to pass the turn. Is there any advice to speed up a little? Thank you!
  9. Ikaros82

    BarbarianCivs not working?

    I recompiled the DLL, re-enabling them
  10. Ikaros82

    BarbarianCivs not working?

    Hello! I've played a couple of games by now and I think "Barbarian Civs" is NOT causing OOS so frequently. First game I've played, out of six or seven emerging civs, no one of them caused OOS. I don't know exactly which thread were you referring by "see my other post in the multi-player thread"...
  11. Ikaros82

    BarbarianCivs not working?

    I already compiled the DLL and verified that the option is now recognized in MP games too. It works. But a complete test game will need a couple of weeks. I disabled the options you mentioned, too. Ranged Bombard from Archers is still missing. I also noticed that this feature caused a lot of...
  12. Ikaros82

    BarbarianCivs not working?

    By the way, this change was introduced by Afforess in rev. 799. Hope it helps.
  13. Ikaros82

    BarbarianCivs not working?

    Next MP game, I'll try to enable Barbarian Civs. I'll let you know if I notice some major issues.
  14. Ikaros82

    BarbarianCivs not working?

    I found this piece of code in CvGame.cpp, line ~6026 (rev. 844): //Afforess BarbarianCiv does not work in MP! //TODO: fix barbarian civ if (eIndex == GAMEOPTION_NO_BARBARIAN_CIV && (isNetworkMultiPlayer() || isPitboss())) { return true; } It seems to explain why I always get a "true" on...
  15. Ikaros82

    BarbarianCivs not working?

    Hello, I compared the options in Staging Room, Game Start, In Game and CivilizationsIV.ini. I uploaded an Excel comparison here: LINK All options are forwarded correctly to the game except "No BarbarianCivs". CivilizationIV.ini contains one more options between "No Barbarians" and "No...
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