I've successfully completed 6 MP games no problem. The key is to have everyone add the host on Steam so the host can reinvite via join-in-progress if someone does drop.
Stations start out with 16 strength. You should have no problem fielding 2 marines to take it out (especially since you get...
Free colonist is basically already meta in every multiplayer match. Every player will try to double expand or risk falling behind Polyaustralia or Kavithian (both of which are guaranteed to double expand and very quickly)
Just create a trade route interface where I can choose whether to let trade routes autorenew, or allow me to change them every 20 turns.
Trade routes are really not that broken, it's the passive single player AI that is broken. In multiplayer, I once used a single marine to plunder 4 trade...
Because this way, players in multiplayer who rush cities and econ and get easily punished by someone who builds some military.
Honestly, a lot of the complaints I've seen so far regarding single player actually turn out to be a great improvement for multiplayer gameplay. I haven't had this much...
Too many people are comparing Civ: BE to Civ 4 Complete / Civ 5 Complete rather than vanilla Civ 5, which was boring to play and had atrocious bugs and multiplayer support at launch.
I'm actually have lots of fun with BE and have been playing multiplayer non-stop (so yes I've been dodging...
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