Recent content by intutama

  1. intutama

    What are the different "types" of games for you, that feel very different and scratch a different itch?

    Let's not derail this thread into yet another "Civ 4 vs Civ 5" debate :lol: But basically, Civ 5 is less challenging and stressful, and sometimes you just want to play something like that.
  2. intutama

    What are the different "types" of games for you, that feel very different and scratch a different itch?

    Recently I'm playing with no tech trading, definitively changes the game and makes it more like Civ 5 (the good part of it). It's like playing mini-marathon, everyone is slower because you have to tech everything by yourself rather than trade 5 techs a turn, and it starts making sense to build a...
  3. intutama

    Cities 1 tile apart

    I agree with ArchGhost, Ava was conquiered by another civ, but another barb city hold the whole game without culture flip:
  4. intutama

    Cities 1 tile apart

    Oh wow years and years of playing and i never knew that... Usually i dont play map with small islands :lol: Thanks for the info!
  5. intutama

    Cities 1 tile apart

    Is this a bug or am I missing something ?
  6. intutama

    [BTS] Beakers overflow for the next research or money?

    As everyone pointed out (and also in my post linked above, which I tried to make clearer: https://forums.civfanatics.com/threads/beaker-overflow.624745/), the beaker overflow can't be gamed so it makes absolutely no difference if you end up with big or small overflow. However it might be a good...
  7. intutama

    Beaker overflow

    The result is indeed underwhelming. The idea was not to test if teching before/after a library is better, but instead if it's possible to somehow game the beaker overflow system for bigger gains, and as it turns out you can't. It is still good to document as reference in case anyone argues for...
  8. intutama

    Let's Play: Deity BC Space: Strategies from a 10 year veteran

    "They can't send you the bill for the spaceship if you haven't invented currency yet" Now STRIKE economy makes sense :lol:
  9. intutama

    creative tech bee-lines?

    Well it's all about fun and doing something different, not especially effective. But yeah, every time I try to musketman rush I am brutally reminded of how crap they are.
  10. intutama

    Rule of thumb - maintenance cost of new cities

    Edit: The values (0,3 multiplier) is for deity. On noble it's 0,21. OK so with all these isolation games going on and during my own games too I was wondering, how much a city really cost? There are some posts on the topic (see sources below), but I find they fail to give a clear idea of how...
  11. intutama

    Expansive Tactics

    :dubious:
  12. intutama

    Civ Illustrated #1 (Know Your Enemy)

    I think it would be nice if there were some diplomatic feedback for vassalization. Maybe a weak AI could contact you and say "We've begun pourparlers with the Zulu... Soon our new master will crush you!" just so you know they're going to get vassalized on the next turn.
  13. intutama

    creative tech bee-lines?

    Well not really a beeline, but archer+catapult is "fun" to try once (if you like this kind of fun). Going Chukonu rush with china is also fun (protip: in case you don't have metal and can't trade for it, just use the world builder). Or cataphract rush with the byzantine (there's a not so old...
  14. intutama

    Let's Play: Deity BC Space: Strategies from a 10 year veteran

    WastinTime is maybe having Postpartum depression :lol: https://en.wikipedia.org/wiki/Postpartum_depression
  15. intutama

    Let's Play: Deity BC Space: Strategies from a 10 year veteran

    :banana::banana::dance::dance:WastinTime:dance::dance::banana::banana: I feel like I've lived history
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